Sir Conflictus basic spells gains additionals effects upon reaching their max level.
Guardian's Protection = Sir conflictus enhanced armor protect allies when they are on critical levels of health, redirecting 15% of the damage dealt to up to 2 allies under 30% of their maximun health in a 450 Range area during 4 seconds. This can happen every 180 seconds
COST: 50 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: Sir Conflictus crushes the armor of his oponent with his next basic attack, dealing additional damage and reducing the target's armor by a flat amount for 4 seconds.
Max Level Bonus: Sir Conflictus marks the target as a threat, increasing the damage he and his allies deal to the target with its basic attacks by 15%
Light of Hope
COST: 90 / 95 / 100 / 105 / 110 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
Active: Sir Conflictus heals and increases an ally max health during 5 seconds. Additionally, Sir Conflictus increases the target's critical strike chance by 15%. The bonus health its based on a percentage of Sir Conflictus Health.
Bonus Health: 10 / 15 / 20 / 25 / 30% of Sir Conflictus Max Health
Max Level Bonus: Sir Conflictus makes the target to take 15% reduced damage from all sources for the duration.
Flail of Justice
COST: 110 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Active: Sir Conflictus throw his flail on a target direction, knocking back all enemies on its path and dealing damage.