1 Growth 18 1 Growth 18
Health 430 (+75) Attack damage (+0)
Health regen. 10 (+0.6) Attack speed 0.65 (+2.5%)
Energy 200 Armor 20 (+3.1)
Energy regen. 50 Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A
Malamem, the Relentless Duelist is a project of champion in League of Legends.


Battle Knowledge

Malamem basic attacks and spells ignores 15% of Bonus Armor and Magic Resist.

RANGE: 200
COST: 90 energy
COOLDOWN: 8 / 7 / 6 / 5 / 4

Active: Malamem next basic attack will sunder the enemy's armor dealing physical damage equal to 20% (+5% per 100 AP) of the enemy's bonus health (min 100).

  • Damage: 30 / 50 / 70 / 90 / 110 (+ 100% AD)

COST: 50 energy
COOLDOWN: 18 / 16 / 14 / 12 / 10

Active: Malamem tries to dodge the next basic attack or spell for the next 2 seconds. If he successfully dodges an attack or spell, Malamem gains a shield for 2 seconds.

  • Shield: 60 / 90 / 120 / 150 / 180 (+ 50% AP)

Cut the Knee
RANGE: 130
COST: 50 energy

Active: Malamem attacks enemy's knees dealing magic damage and slowing the target's movement speed for 3 seconds.

  • Damage: 140 / 160 / 180 / 200 / 220 (+ 70% AP) (+ 40% AD)
  • Slow: 20% / 25% / 30% / 35% / 40%

Finishing Move
RANGE: 780
COOLDOWN: 70/60/50

Malamem tries to finish off his target, marking for 4 seconds and dashing to him and knocking away enemies on the path. When Malamem reaches his target deals magic damage and Battle Knowledge effect is increased against the marked target.

  • Damage: 100 / 150 / 200 (+100% AD) (+100% AP)
  • Effect Increase: 200% / 300% / 400%

Malamem is a Anti Tank Tank/Fighter that does Mixed damage making hard to tanks to build against him, also hes really good at tanking and can focus very well with his ultimate in teamfights.

Why hes antitank? His higher damage source (Q) is based on enemy's BONUS health, not MAXIMUM. His passive also ignores BONUS resistances, bonus increased with Finishing Move (Ignores 60% of the enemys bonus resistances at level 16). Stacks with Last Whisper and Void Staff.

In the actual meta there are so many tanks that melt squishys with 1 or 2 damage items, while the ADs have to build atleast BT/BoTRK, Statikk/PD and LW to try to kill a tank. I made a Tank that isnt that good against squishys (he can be a threat to squishys if he builds damage) and can literally destroy tanks. Malamem will cover his teammates from, for example a Renekton or Olaf, diving while he can take or dodge damage with Evasion.

Laning Hes a toplaner that can fight without fear against any tank, he has a decent early game, but not great because his damage is higher when the enemy is strongest. He has a lot of health regen and can resist a decent amount of poke with Evasion. He can win most of trades due to Evasion and Battle Knowledge and help gankers with Cut the Knee. He can also jungle, he lacks of gapcloses pre-6 so isnt that effective.


He can build AD or AP he benefits from both stats and of course, tank items. Example Build: Trinity Force, Blade of the Ruined King, Randuins Omen, Banshees, Mercury Treads and a item of preference. When building damage maybe better to build AP.

I'll love any feedback or comments :D