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Poppy need some love! (Rework)

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1 Growth 18 1 Growth 18
Health 410 (+92) Attack damage 57.75 (+3.25)
Health regen. 7.45 (+0.55) Attack speed 0.638 (+3.35%)
Mana 125 (+35) Armor 13 (+5)
Mana regen. 6.4 (+0.45) Magic resist. 30 (+0)
Attack range 125 (Melee) Mov. speed N/A

Poppy, the Iron Ambassador is a champion in League of Legends.

Abilities

Durable Fighter
Valiant Fighter

Taking damage or attacking an enemy champion increasing Poppy's armor and magic resistance by 1 - 4 (based on level), stacking up to 10 times. After 10s out of combat, stack are start to decay each 2s.


Devastating Blow
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
Devastating Blow

Active: Poppy's next basic attack within the next 10 seconds deals additional magic damage plus damage equal to X% of the target's maximum health, if target is under crowd control effect. Devastating Blow's percent damage is capped on monsters.

  • Magic Damage: 30 / 55 / 80 / 105 / 140 (+ 60% AP)
  • Bonus Magic Damage of target's maximum health: 6 / 7 / 8 / 9 / 10%
  • Maximum Damage vs Monsters: 50 / 125 / 200 / 275 / 350


Paragon of Demacia
RANGE: 350
COST: 80 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Paragon of Demacia

Active: Poppy slams her hammer into ground, consuming all stacks of Durable Figther, dealing magic damage and slowing all nearby enemies by 20% for 2s.

  • Magic Damage: 40 / 75 / 110 / 155 / 180 (+ 70% AP)
  • Bonus Magic Damage per Stack: 5 / 8.75 / 12.5 / 16.25 / 20
  • Max Bonus Magic Damage: 50 / 87.5 / 125 / 162.5 / 200

Each stack consumed deals bonus damage and reduce enemies armor and magic resistance for 3s.

  • Armor & Magic Resistance Reduction per Stack: 1 / 1.75 / 2.5 / 3.25 / 4
  • Max Armor & Magic Resistance Reduction: 10 / 17.5 / 25 / 32.5 / 40


Heroic Charge
RANGE: 600
COST: 75 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10

Active: Poppy charges in a line, dealing magic damage and carrying the first enemy champion on her path. While carrying enemy she can collide with terrain, stuning her target for 1.5 seconds, dealing additional physical damage.

Poppy if carrying enemy champion, knocks aside other enemies in her way and dealing magic damage to them.

  • Carry Distance: 300 (estimate)

  • Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 50% AP)
  • Collision Physical Damage: 30 / 60 / 90 / 120 / 150 (+ 5% of Poppy's max health)


Diplomatic Immunity
RANGE: 900
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Diplomatic Immunity

Passive: Whenever Poppy would otherwise suffer damage greater than 10% of her current health all damage exceeding that threshold is reduced. Poppy receives the first 10% normally.

  • Passive Damage Reduction: 30 / 40 / 50%

Active: Poppy focuses intensely on a single enemy champion for 7 seconds, gaining bonus movement speed, dealing amplified damage to them, and gaining damage reduction and immunity to crowd control that are not from the marked champion.

  • Bonus Movement Speed: 20 / 25 / 30%
  • Increased Damage: 10 / 25 / 40%
  • Damage Reduction: 60 / 75 / 90%


Notes

I wanted to keep as much from old kit as possible, nearly every of her spell are iconic. In my opinion trying to make her hybrid and tanky is impossible, as none build will ever have true potential to feel it. Instead I make her AP fighter, with Poppy's and enemies max hp scaling. Building her full AP will make her pure assasin, even more than now, but building tanky still give her some good dmg and CC to cut of carries. In short her role stay the same, her kit evolved to more present champions. I moved passive to ult and also nerfed active, so she cant be unstopable, but still on it she is very hard to kill, also her passive remained her tankiness but give it as additional damage resource for her new W. Changing her Heroic Charge to skillshot intended to make her combo harder to hit, and give more mobility. Q was tweaked to not deal tons of dmg always, but this compansate if used with CC on enemy. Last but not least her new W intended to make give her more dmg from skills, removing passive for additional CC to combo with Q. Her combos are now more situational, you can use (R)-E-aa-Q-W-aa-Q if you are sure to hit Charge, or (R)-W-E-aa-Q to position yourself better thanks to slow from W and bonus movement from R

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