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Xer'or

Huhuhusova February 4, 2016 User blog:Huhuhusova

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1 Growth 18 1 Growth 18
Health 462 (+69) 1635 Attack damage 59.1 (+1.1) 77.8
Health regen. (+) Attack speed 0.6 (+2.9%) 49.9%
Armor 36 (+3) 87
  Magic resist. 30 (+1.25) 51.3
Attack range 125 Mov. speed 325


Special item

Voidborn goblet

80 Ability power

25 Armor and magic resist

300 Health

12% spellvamp

Unique passive: Xer'or Q is now also dealing bonus 「 Magic Damage Per Half Second: 12.5 / 15 / 17.5 / 20 / 25 (+ 10% AP) 」「 Total Magic Damage: 50 / 60 / 70 / 80 / 100 (+ 40% AP) 」

Abilities

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ChampionSquare

After taking 30% of his maximum health he will start healing 10 % of it raw damage capped at 30 %.And he will also gain 20% bonus armor and magic resist for 10 seconds.

Basic Attacks:Xer'or basic attacks are dealing only 65% AD but also dealing aditional true damage based on his 15% ability power

Xer'or isn't gaining movement speed from items but his CDR is increased by 10% per 70 bonus movement speed


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RANGE: 175
COOLDOWN: 20
ChampionSquare

If Xer'or is under debuff he can move all debufs to selected enemy but only with 33 % effectiveness, dealing magic damage.

  • Magic Damage: 50 / 80 / 110 / 150 / 200 (+ 80% AP)


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ChampionSquare

Xer'or will full his mouth with toxic acid if he use basic attack on someone the toxin will Taunt icon taunt him for 1.5 seconds.

Passive: Xer'or gains bonus attack speed 10/20/30%

Passive: Xer'or will root enemy every 5 attack for 1 second


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ChampionSquare

Passive:If Xer'or deal damage he will mark enemy. The mark can stack up to 3 times. If he reaches it he can use empowered bite.

Xer'or will bite enemy dealing

  • Physical Damage: 40 / 80 / 120 / 160 / 200 (+ 40% AP)

Empowered bite:Xer'or will bite enemy and heal himself for 12% missing health and spread acid on nearby enemies dealing 20 / 25 / 30 (+ 70 / 80 / 85 / 100 / 110% AP) and slowing them by 25% for 1 second


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ChampionSquare

Xer'or will fire a projectile on selected enemy then the projectile will bounce on the farthest enemy then the enemy with more max health will move to the second target, dealing magic damage.

  • Magic Damage: 100 / 150 / 200 (+ 50% AP) Collision Damage: 150 / 300 / 450 (+ 7 / 10 / 15% of kicked target's bonus health)


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