Innate: When Ifrit's health drops below 30% of his maximum health, he will gain a shield equal to 20 + (10 × level) (+ 30% AP) and his movement speed is increased by 25 + (15 × number of nearby enemy champions) for 3 seconds. Molten Fury's cooldown is not affected by cooldown reduction.
COST: 80 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: Ifrit fires out 5 bolts of fire in a line in front of him during 1 second, dealing magic damage to the first unit it hits. Additional bolts that hit the same target deals 50% damage.
Ifrit can move freely while casting the spell.
Active: Ifrit gathers energy for 1 second, then shoot out a huge flame that deals magic damage to all enemies in a line. The flame will explode each time it hit an enemy, leaving a burning area that deals magic damage over 3 seconds. The flame itself also leave the area as a trail.