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Ifrit - the Molten Fury

IlLusion01 September 13, 2013 User blog:IlLusion01

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1 Growth 18 1 Growth 18
Health 375 (+90) Attack damage 52 (+2.75)
Health regen. 5 (+0.5) Attack speed 0.625 (+2.5%)
Mana 280 (+50) Armor 12 (+3)
Mana regen. 7 (+0.75) Magic resist. 30
Attack range 500 (Ranged) Mov. speed N/A

Ifrit, the Molten Fury is a champion in League of Legends.

Abilities

Molten Fury
RANGE: 900
COOLDOWN: 100
IlLusion01 Molten Fury

Innate: When Ifrit's health drops below 30% of his maximum health, he will gain a shield equal to 20 + (10 × level) (+ 30% AP) and his movement speed is increased by 25 + (15 × number of nearby enemy champions) for 3 seconds. Molten Fury's cooldown is not affected by cooldown reduction.


Fire Bolt
RANGE: 900
COST: 80 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
IlLusion01 Fire Bolt

Active: Ifrit fires out 5 bolts of fire in a line in front of him during 1 second, dealing magic damage to the first unit it hits. Additional bolts that hit the same target deals 50% damage. Ifrit can move freely while casting the spell.

  • Magic Damage per bolt: 35 / 50 / 65 / 80 / 95 (+ 30% AP)
  • Maximum Magic Damage to 1 target: 105 / 150 / 195 / 240 / 285 (+ 90% AP)


Fireball
RANGE: 900
COST: 100 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
IlLusion01 Fireball

Active: Ifrit throws a ball of fire. After a short delay, the ball lands at a targeted area, dealing magic damage. Then it will leave a burning area that deals magic damage over 3 seconds.

  • Initial magic damage: 60 / 85 / 110 / 135 / 160 (+ 50% AP)
  • Magic damage per second: 10 / 15 / 20 / 25 / 30 (+ 10% AP)
  • Total magic damage: 90 / 130 / 170 / 210 / 250 (+ 80% AP)


Eruption
RANGE: 900
COST: 100 mana
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
IlLusion01 Eruption

Active: After a 0.5 seconds delay, Ifrit erupts the ground in front of him, instantly dealing magic damage and briefly knocking up all enemies in a line.

  • Magic Damage: 80 / 115 / 150 / 185 / 220 (+ 45% AP)


Flower of Fire
RANGE: 1000
COST: 150 mana
COOLDOWN: 120
IlLusion01 Flower of Fire

Active: Ifrit gathers energy for 1 second, then shoot out a huge flame that deals magic damage to all enemies in a line. The flame will explode each time it hit an enemy, leaving a burning area that deals magic damage over 3 seconds. The flame itself also leave the area as a trail.

  • Initial magic damage: 100 / 200 / 300 (+ 50% AP)
  • Magic damage per second: 100 / 150 / 200 (+ 25% AP)
  • Total magic damage: 400 / 650 / 900 (+ 125% AP)


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