Shecil's physical damage ignores part of the enemy's armor equal to 15% of target's total magic resistance and her magic damage ignores part of the enemy's magic resistance equal to 15% of target's total armor.
COST: 45 mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Active: Shecil rapidly shoot 2 arrows at an enemy. The first arrow deals physical damage and applies on-hit effects, while the second arrow deals magic damage and applies on-ability effects.
Autoattacking champions while Hextech Composite Bow is active will reduce Double Strafe's cooldown by 0.5 second.
Active: Shecil fires a big arrow, dealing magic damage and briefly knock back all enemies hit in a line.
Shecil gains 25% bonus movement speed for 3 seconds when Charge Arrow hits an enemy champion, up to a cap of 125%. The bonus gradually decreases over the duration.
Active: Shecil's next autoattack within the next 8 seconds gain bonus range and deals splash magic damage to all enemies in a 250-radius area surrounding the target.
After the first attack, Shecil's autoattack range and Double Strafe's range remain increased for another 8 seconds.