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Idea for Renekton remake, buff, tweak... call it whatever you want

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I tried Renekton on top and I must say he is very original and unique in gameplay style. His early game is very strong because he can sustain his health, he has a good ammound of damage and all in all perfect for solo top. But from mid to late game his damage output drops so low that he simply from terror in lane becomes a punching bag for carries, he ultimate shold be renamed to heal since no one is stupid enough to stand 15 seconds next to Renekton. His Ruthless Predator has a nice stun time but animation is horrid, it imobilizes Renekton for almost a whole second while he performs it. It was somewhat same like Rengar's Battle Roar that immobilized him for a split second while he used it. So we have only 2 spells that actually can help Renek in battle and one of those to be effective (Slice and Dice) must hit a something to be able to cast it twice. So for escaping it is not that useful. Riven can do that thing four times in a consecutive order and Renekton is tied only by 1 or 2 when he hits something.


Ok since I cleared that out let's proceed to his kit rework, I AM ALSO NOTING YOU DO NOT FLAME, THIS IS JUST AN IDEA, IF YOU DON'T LIKE IT DON'T BASH ME , OR EVEN BETTER, SUGGEST A BETTER THING INSTEAD OF MINE.


Innate - Reign Of Anger: He gains 5 fury per autoattack. When out of combat for 12 seconds, Renekton loses 5 fury every 2 seconds. Having sufficient fury empowers Renekton’s abilities with bonus effects. Fury is capped at 100. Does not lose fury when casting spells. Also each point of fury grants 0.4 attack damage and 0.4% attack speed. It caps to 40 attack damage and 40% attack speed on 100 fury.

EXPLANATION: Logically when you are more pissed you tend to hit harder and faster, you ignore pain and you are blinded by your rage. So I think it fits Renek quite nice.


Q - Cull The Meek: Swings his blade damaging enemies around him. (Damage ammount and scaling is the same).

On 60 or more fury each Cull The Meek heals Renekton for 35 (or maybe more, I will figure that out) per target striked. On 70 or more fury Cull The Meek deals 50% more damage.

EXPLANATION: Nocturne has a similar mechanic of healing and it works well, so why not use it with Renekton. Also his heal is somehat strange and I think it should be changed to something more consistent.


W - Ruthless Predator: It is the same as old one but following things should be changed. Animation time should be radically reduced, you stun your targets for 1 second and you slice them 2 times, on 60 fury you stun them for 1.75 seconds and on 70 fury you slash your target three times.


E - Slice And Dice: It is the same as old one but with following things changed. Dice no longer needs target hit to be cast, on 60 fury you have 50% increased damage and on 70 fury you reduce resistances of your foes.


R - Dominus: Can only be cast if Renekton has 100 fury. When used it doubles Renekton's innate attack damage and speed bonus (80 AD and 80% AS). He gains 300 / 450 / 600 health. Renekton swings his blade with such force that his blade ecoes around him, dealing 50%/60%/70% of attack damage around him. (Maybe reduce the AOE damage ratio, I will think about it later).


That concludes it. If you like or don't like something in my idea, please feel free and say what that is and how should I fix it.


Best regards to all readers.

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