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User blog:IllYaoiSpeculation/Tehetza of Huatl


Tehetza of Huatl

1 Growth 18 1 Growth 18
Health 600 (+90) 2130 Attack damage 57 (+4) 125
Health regen. 11 (+0.8) 24.6 Attack speed 0.65 (+3%) 51.7%
Mana 385 (+35) 980 Armor 22 (+6) 124
Mana regen. 8 (+0.4) 14.8 Magic resist. 32 (+1.25) 53.3
Attack range 175 Mov. speed 335

Tehetza of Huatl is a custom template champion in League of Legends

E and R have 4 ranks each.

1 rank in R can be taken like any other ability, but you cannot put 2 ranks into it until all other abilities have at least 1,  and you cannot put 3 ranks into it until at least one another ability has 3 ranks.


Unearthly Essence
[[File:Di .png|64px|link=]]

Eldritch Smite: The first basic attack against an enemy champion every few seconds deals 30% increased damage. This attack counts as a critical strike and does apply to basic attack modifiers.

Eldritch Greed: Bonus health from items does not increase Tehetza’s maximum health, but up to 10% of maximum health +40% AD +40% of bonus health from items can be overhealed and gained as a shield through Unnatural Fury's healing from magic damage dealt that lasts for 15 seconds out of combat before decaying. 10% bonus health from all sources is gained as bonus AD.

Spear of the Vagrant
RANGE: self/300
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
[[File:Q .png|64px|link=]]

Active: The next basic attack within 3.5 seconds deals additional magic damage. If the target is an enemy champion between 200 and 300 units away, Tehetza will leap to the target, attack them, and then jump in a target direction for the same distance.

MAGIC DAMAGE : 50 - 220 (based on level) + (+10% / 30% / 50% / 70% / 90%) bonus AD)

Unnatural Fury
COST: 45 / 50 / 55 / 60 / 65 / 70 mana
[[File:W .png|64px|link=]]

Passive: a percentage of basic attack damage is converted to magic damage, and Tehetza heals for 20% of all magic damage dealt. If the basic attack would be a critical strike, the magic damage portion does not critically strike, but does penetrate 50% of a target’s magic resistance. Magic damage dealt is calculated against the lesser of the opponent’s physical or magical damage reduction, after all penetration and reduction is applied.

Active: 20 / 25 / 30 / 35 / 40% of damage taken is taken over time over 3 seconds for 10 seconds, and gains 15% movement speed for the duration.

 Spirited Charge
RANGE: 400
COST: 1 charge + 40 mana
COOLDOWN: 6 / 5 / 4
[[File:E .png|64px|link=]]

Active: Spend one charge of this ability, generated every 10 seconds, to dash a fixed 400 units towards an enemy unit or monster and deal physical damage to all enemy units and monsters along the way, breaking free of any snares or entangles if the target is an enemy champion. Basic attacks on an enemy champion will lower the cooldown until they can be dashed on again by 2 seconds per basic attack. Dash speed is affected by movement speed, and slows reduce the damage of the spell as well, by the same percentage, if the slow reduces Tehetza to below his base movement speed. Enemy champions hit by this ability twice within 5 seconds have their Armor and Magic Resistance lowered for 5 seconds.

MAGIC DAMAGE: 5 / 10 / 15 / 20/level + (+50% bonus AD)

Eldritch Doom
RANGE: Self/300
COST: 1 charge + 80 mana
COOLDOWN: 11 / 8 / 6

Spend one charge of this ability, generated every 15 seconds, to channel for 0.5 seconds while moving, and then dealing magic damage to all enemy units within a 300 unit radius. Each enemy champion hit by this ability grants Tehetza 3 / 4 / 5 / 6% damage reduction for 2.5 seconds.

MAGIC DAMAGE: 80 / 150 / 250 / 400 + (+20% AD)

Theoretical Item Build

Summoner's Rift
Starting Doran's Blade item Refillable Potion item
Essential Death's Dance item The Black Cleaver item Phantom Dancer item Boots of Swiftness item
Offensive Trinity Force item Infinity Edge item Mortal Reminder item
Defensive Wit's End item Iceborn Gauntlet item Sterak's Gage item Guardian Angel item
Consumables Item


A lizardman of the swamps beneath Haveth, he was polymorphed into a child for many years by a curse. Stripped of his former great strength and size, his futile rage and wounded pride grew until it manifested itself as an energy some might describe as alien, or at the very least, evil. He did regain his original form in his travels, and harnessed this energy to enhance his combat expertise and to form a spear to impale any who would dare invoke his wrath. While not outright evil, the temper of one deprived of everything that defined their survival techniques is not one easily forgotten.


All values are speculative placeholders. The main purpose is the interaction of mechanics that bring the fantasy to life, which can always be unbalanced in one way or the other. My inexperience with formatting is also evident but I hope does not get in the way of understanding information.


As it currently stands, Tehetza scales oddly into the game, dealing gradually more magic damage and less physical. No crowd control, but enough mobility, damage, and ways to penetrate through resistances built to stay relevant, and slight crowd control outplay potential. He does not gain health from items, but any health built does go into a shield, as well as damage. He thrives in the middle of combat after hard crowd control has been used on his allies.