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Morgoth, the Dark Enemy

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So, my intent here is to create a champion out of Morgoth, the first dark lord from Tolkien's books. Morgoth was the embodiment of all evil in the world; A huge, dark eminence wearing a crown with three glowing jewels and wielding a heavy mace that created craters where it hit the ground. Over the course of the stories, he becomes weaker and weaker, but weaves his evil in the very fabric of the world.
1 Growth 18 1 Growth 18
Health 460 (+92) Attack damage 56 (+2.8)
Health regen. 8 (+0.8) Attack speed 0.620 (+2.8%)
Mana 200 (+34) Armor 15 (+3.5)
Mana regen. 5.5 (+0.65) Magic resist. 30 (+1.75)
Attack range 150 Mov. speed N/A

'Morgoth, the Dark Enemy is a Vala in The Silmarillion. He owns this place.

Abilities

Patch Unknown
Ability.jpg
Morgoth's Ring
(Innate): Whenever Morgoth takes damage, 4% / 6% / 8% of it is dealt to enemy champions in a radius of 1000 around him, as magic damage, and after reductions are calculated.


Ability Description Leveling up
Ability.jpg
Grond
(Active): Morgoth swings his mace around him, dealing magic damage and knocking enemies aside.
  • Radius: 400

Cost: 60 / 55 / 50 / 45 / 40 Mana

Cooldown: 10 / 9 / 8 / 7 / 6 seconds

Magic Damage: 70 / 100 / 130 / 160 / 190 (+0.5 per ability power) (+0.5 per attack damage)

Ability.jpg
Burning Silmarils
(Active) For one second, Morgoth takes reduced damage. After 2 seconds, if he takes less damage than the threshold, his silmarils start to shine, and all enemies in a radius around him are revealed. Enemies near him are stunned for 0.5 seconds.
  • Stun radius: 200
  • Cost: 70 mana

Reveal radius: 600 / 700 / 800 / 900 / 1000

Damage reduction: 25% / 30% / 35% / 40% / 45%

Damage threshold: 50 / 100 / 150 / 200 / 250

Ability.jpg
Sudden Flame
(Active): Morgoth dashes forward a fixed distance, setting ablaze and slowing every enemy unit he collides with.
  • Slow and burn duration: 3 seconds
  • Slow percentage: 40%

Cost: 80 / 90 / 100 / 110 / 120 mana

Magic damage over time: 50 / 75 / 100 / 125 / 150 (+1.0 per ability power)

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Dash range: 500 / 550 / 600 / 650 / 700

Ability.jpg
Era of Darkness
(Active): Morgoth darkens the battlefield around him, creating a large patch of fog around him. Enemies inside the fog lose vision, and enemy champions and vision wards inside it have reduced vision range instead. Morgoth's basic attacks increase the duration by 0.5 seconds, up to double the initial duration.
  • Cost: 200 mana

Duration: 6 / 8 / 10 seconds

Cooldown: 120 / 110 / 100 seconds

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