League of Legends Wiki

Izkael

884 Edits since joining this wiki
May 3, 2011
  • My occupation is an unfit moderator
  • I am going to end the world.
  • 6
    Izkael

    DeLord, the Playwright of World

    September 29, 2012 by Izkael


    DeLord spawns a decoy which looks like him/herself and makes it walk toward a direction for 4 seconds. When it is killed or the time is expired, the decoy stuns all nearby enemies.

    It can be reactivated within 3 seconds to swap the real and the decoy. Both will retain the destination even after the swap.

    It travels with DeLord's movement speed.

    |cooldown=16

    |range=500

    |cost=

    |costtype=mana

    |leveling=


    }}

    DeLord flips through his notes for an idea. After the sub-ability is used, the used sub-ability undergoes an internal cooldown of 15 seconds. (affected by Cooldown Reduction)

    Sub-abilities on cooldown will not be displayed during shuffling.

    |cooldown=5

    |cost=

    |costtype=mana

    }}



    }}



    }}


    }}

    }}

    All champions near DeLord are leashed. (it cannot break) After 3 secon…






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  • 30
    Izkael

    Common Evil is not Evil?

    September 19, 2012 by Izkael

    Well, time to time, when I get bored, I smurf. People seem to hate smurfs, but every single (well, a lot) low levels are smurfs.

    Because nobody has runes, champions, flash or ignite I think it's more fun. Except for the fact that the games last 50 minutes, I think it is both more entertaining and skill enhancing....




    Or I'm just dumb. Yes, let's go with that.

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  • 3
    Izkael

    Francesca, the Scarlet Night

    September 16, 2012 by Izkael

    Never
    Embodiment of Night (Innate): Francesca takes 50% of damage taken as "Damage over Time" over 5 seconds.
    Ability Description Leveling up
    Hors D'oeuvre (Active): Francesca Slashes an enemy, stealing the target's attack damage for 5 seconds and bleeding the target for 5 seconds.
    • Cost: No Cost
    • Range: 150

    Bleeding Damage: 50 / 60 / 70 / 80 / 90 (+0.35 per attack damage)

    Cooldown: 10 / 9 / 8 / 7 / 6

    AD Steal: 10 / 20 / 30 / 40 / 50


    Juvenile Behaviour

    (Active): Francesca jumps twice to a target location, landing at the mid point and at the end, damaging all enemy in landing area.

    The skill can affect the same enemy twice.

    • Cost: No Cost
    • Range: 600
    • Landing Zone Damage Radius: 125

    Cooldown: 18 / 17 / 16 / 15 / 14

    Physical Damage Per Jump: 30 / 40 / 50 / 60 / 70 (+0.30 per att…






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  • 8
    Izkael

    Never will this idea see the light of discovery.

    Buoyancy

    (Innate): Mikaela gains 1% of movement speed for every 10% of mana missing.
    Ability Description Leveling up
    Converging Blades

    (Active): Mikaela summons 3 magic blades and sends them to a selected place. Daggers always travel a set distance and hits all enemies in path.

    Enemies can be hit by all 3 blades.

    • Blades' Tavel Distance: 600
    • Blades' Width: 60
    • Range: 900
    • Cooldown: 15 seconds
    • Vector Skillshot. The player controls the direction of the center blade and the convergence point.

    Cost: 70 / 75 / 80 / 85 / 90 mana

    Magic Damage per Blade: 30 / 55 / 80 / 105 / 130 (+0.33 per ability power)

    Maximum Damage to the Same Target: 90 / 165 / 240 / 315 / 390(+1.00 per ability power)


    Falling Blade

    (Active): Mikaela summons…




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  • 35
    Izkael

    it's a woman, and she has no weapon for basic attacks.

    Melee slaps. 125 range I guess.




    Never shall this ever come true, for it is only thrives within my heart.

    Portrait Dweller


    (Innate): After Frederica is killed, a portrait is left behind. This portrait is invulnerable to all damage but enemy basic attacks. It has 4 hp. Any damage given to the portrait will decrease the health only by 1. If the portrait is not destroyed within 6 seconds, Frederica revives. Each percent of health the portrait was missing at the time of revival, is the percent of health Frederica has after the revival.

    Frederica's basic attacks deal magic damage. (It still derives from Attack Damage and is calculated by armor when attack is received.)

    • No Cooldown

    Ability Description …




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