League of Legends Wiki

JBox2D

561 Edits since joining this wiki
October 25, 2013
0 Discussion posts

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

  • JBox2D

    Ruth

    August 26, 2015 by JBox2D



    Ruth lines up a perfect shot, becoming immobilized for 1.25 seconds and then firing an arrow which does massive damage to the first unit it hits, as well as stunning it for 0.75 seconds and revealing it for 2.5. If Long Shot kills it's target it will continue moving until it hits a target that it fails to kill.

    |description2 = Long Shot's cooldown is reduced by 60% if a Concussive Mine stuns at least one enemy champion. |leveling = |cooldown = |cost = 80 |costtype = mana |range = 1600 }}

    Tosses a sphere which grants true sight of the area around it and lasts for up to twelve seconds. After eight seconds it becomes charged, gaining vision over terrain and slowing nearby enemy units by 15%.

    |description2 = If the sphere has been acti…



    Read more >
  • JBox2D

    asdf

    August 14, 2015 by JBox2D


    Primarily based on the Knight-Enchanter class from Dragon Age.


    Orson conjures a blade of magical energy to strike at all units in an area in front of him, dealing magic damage to all units hit. Spirit Blade prevents Orson from basic attacking for two seconds.

    |leveling = |static = |cost = |costtype = energy |range = 325 }}

    Orson gains a shield which lasts for four seconds. While active, a percentage of all damage Orson deals to champions is added to the shield. The shield's remaining duration is refreshed each time this happens. Aether Shroud's cooldown begin when the shield breaks, and Orson loses half of his bonus armor and magic resistance while it is active.

    |leveling=

    |cooldown = |cost = 80 |costtype = energy |range = …



    Read more >
  • JBox2D

    Thalia

    July 23, 2015 by JBox2D



    After a short delay, Thalia strikes all targets in a line with light, dealing magic damage to them over six seconds. During that time, affected targets have a .5 second global cooldown applied after they cast any spell.

    |leveling = |cooldown = 12 |cost = |costtype = mana |range = 950 }}

    Thalia creates a barrier of energy around her which blocks the next spell to hit her. The spell is then reflected back to it's original caster in it's entirety, including any disables, spell effects from abilities or items, on-hit effects applied by the spell, as if Thalia had cast the spell on it's original caster. Deals magic damage, or true damage if reflecting a spell that would normally deal true damage. Reflection's cooldown is equal to a pe…

    Read more >
  • JBox2D

    Irelia Rework Concept

    July 11, 2015 by JBox2D



    Irelia throws her blade in a target direction, dealing damage in a small area around the first target hit. When it hits a target or reaches maximum range it hovers there for an additional second before returning to her, during which time Irelia can reactivate Bladesurge to dash to the weapon.

    |leveling = |cooldown = |cost = 60 |costtype = mana |range = 700 }}

    Irelia restores health with each basic attack. She cannot self heal for four seconds after casting Equilibrium Strike.

    |description2 = Irelia strikes a target, dealing true damage to it at the cost of some of her own health. |leveling =  % AD}} |leveling2= |cooldown = 4 |cost = |costtype = |range = 325 }}

    Irelia throws a dagger which deals physical damage to the f…

    Read more >
  • JBox2D

    The patch I want to see\

    June 23, 2015 by JBox2D

    Most non-targeted DoT effects now have a standardized tick rate of once every half second, with the damage dealt per second unchanged. The goal here is to make these abilities feel a bit better to use, and to make it so that "if you're in my ability you're taking damage" instead of "if you're in the ability when it ticks you're taking damage" which is how it sometimes feels when using abilities with a one second tick rate.

    Affected Abilities: , , , , , , , , , ,


    Anyone who's ever played Leauge knows that there are a bunch of abilities with hitboxes that just don't match their visual effects at all. Not all of these champions necessarily need nerfs, and in many of these cases the visual effect should be increased to match the ability's hitbox …



    Read more >

Also on Fandom

Random Wiki