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Francis the Pyromaniac

JBox2D July 3, 2014 User blog:JBox2D

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1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana N/A Armor (+0)
Mana regen. N/A Magic resist. (+0)
Attack range 125 Mov. speed N/A

Champion, the Title is a champion in League of Legends.

Abilities

Dangerous Chemicals
ChampionSquare

Francis keeps a reserve of highly flammable chemicals with him at all times. Chemicals on the ground last for two seconds, and when set on fire cause any unit touching them to take 10 + (2 × level) magic damage every second for two seconds. This fire spreads to nearby chemicals at 400 units per second. Burning units ignite chemicals they stand on. The reserve starts at 100 units, gains 5 units every level, and refills at a rate of 5 units every second.


Flaming Torch
RANGE: 750
COST: 20 chemicals
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
ChampionSquare

Active: Francis coats a stick in chemicals and throws it, dealing damage in a small area upon landing. The torch persists for 7 seconds, igniting nearby units.

  • Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 40% AP)


Chemical Cask
RANGE: 800
COST: 50 / 65 / 80 / 95 / 110 chemicals
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

Passive: Increases the potency of Francis's chemicals, improving the time they last on the ground, burn damage, ignition speed, and the size of his chemical reserve.

  • Chemical Duration: 3.5 / 4 / 4.5 / 5 / 5.5
  • Ignition Speed: 450 / 500 / 550 / 600 / 650
  • Burn Damage Bonus: 10 / 15 / 20 / 25 / 30 (+ 15% AP)
  • Reserve Size Bonus: 10 / 20 / 30 / 40 / 50 (+ 30% AP)

Active: Francis lobs a jar of chemicals at a target 250 radius location, slowing all units hit and coating the ground with chemicals. Slowed units also leave a trail of chemicals behind them for the duration.

  • Duration: 2 / 3 / 4 / 5 / 6
  • Slow: 30 / 35 / 40 / 45 / 50


Flaming Leash
RANGE: 250
COST: 80 chemicals
COOLDOWN: 17 / 16 / 15 / 14 / 13
ChampionSquare

Active: Francis tethers himself to a target unit for 3.5 seconds, preventing either one of them from moving more than 300 units from the other. Displacement or movement abilities will break the tether but pull the other unit 75% of the distance the first one traveled, in the same direction. The leash also deals damage over it's duration.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 50% AP)


Flamethrower
RANGE: 250 / 300 / 350
COST: 22 chemicals per second
COOLDOWN: 5
ChampionSquare

Toggle: Francis equips a flamethrower, disabling his basic attacks and bathing a cone in front of him with fire, damaging and igniting all units hit every second. Flamethrower drains some chemicals every second and slows Francis's movement speed by 25, as well as preventing his chemical reserve from recharging while it is active.

  • Magic Damage per Second: 50 / 100 / 150 (+ 25% AP)


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