When Irelia drops below 25% health, all disabling effects on her are removed and she becomes immune to disables as long as she remains below 25% health.
COST: 60 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active: Irelia throws her blade in a target direction, dealing damage in a small area around the first target hit. When it hits a target or reaches maximum range it hovers there for an additional second before returning to her, during which time Irelia can reactivate Bladesurge to dash to the weapon.
Passive: Irelia restores health with each basic attack. She cannot self heal for four seconds after casting Equilibrium Strike.
Health Restored:15 / 17.5 / 20 / 22.5 / 25% AD
Active: Irelia strikes a target, dealing true damage to it at the cost of some of her own health.
True Damage: 10 / 40 / 70 / 100 / 130 (+ 100% AD)
COST: 40 / 50 / 60 / 70 / 80 mana
Active: Irelia throws a dagger which deals physical damage to the first unit it hits and slows it by 50% for two seconds. If Irelia's current health is lower than the target's current health, her next basic attack against the target stuns them for one second and deals bonus physical damage equal to 30% of the difference between her own health and the target's.
Active: Irelia commands her weapon to a target location, displacing her basic attack range to a 350 unit radius around it. The weapon's attacks deal bonus physical damage during this time, and deal 70% damage to units near her primary target. Will of the Blades can be reactivated to command the weapon to a new location, and ends when Irelia walks over her weapon. Lasts a maximum of eight seconds.
Bonus Damage: 20 / 40 / 60 (+ 10% AD)
Reactivate Delay: 3 / 2 / 1
During Will of the Blades, Bladesurge can only be cast on Irelia's weapon, ending the effect and refreshing Bladesurge's cooldown. Hiten Strike deals it's damage to all targets within the weapon's attack radius.