When an enemy dies near Kal'Dath, their death timer is increased by 10%. If there are dead allies within range when this occurs, their respawn timers are reduced by the amount of time added to the recently deceased enemy's.
COST: 90 / 100 / 110 / 120 / 130 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Active: Deals damage and stuns a unit, then deals additional damage when the stun ends. Any unit that damages the unit during this time heals for 50% of the damage dealt.
Damage: 40 / 70 / 100 / 130 / 160 (+ 35% AP)
Stun Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5
Demonic Pact: Heals an ally for the full damage value, but stuns them for half of the duration. Enemies who damage the ally for the next three seconds take damage equal to 50% of the damage they dealt.
COST: 60 mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Channeled: Applies a crippling slow to a target unit while Kal'Dath channels. The slow ends 0.5 seconds after the channel does but is immediately ended if Kal'Dath loses vision of the unit or if the distance between the two is greater than 900 units.
Slow Amount: 50% / 55% / 60% / 65% / 70%
Channel Duration: 2 / 2.5 / 3 / 3.5 / 4
Demonic Pact: Applies the bonus as a speed buff to a target ally. When the buff ends, the ally is slowed by the same amount for 1 second.
COST: 80 / 85 / 90 / 95 / 100 mana
Active: Creates a 200 radius area which deals damage and reduces armor and magic resistance each second. Lasts 10 seconds. Resistance shred lasts for three seconds after leaving the area.
Demonic Pact: Heals everything standing on the Pyre, allied or enemy.
COST: 50 mana
COOLDOWN: 15 / 10 / 5
Toggle: Allows Kal'Dath to cast his spells on allies, providing beneficial effects, though not without downsides. Disables the standard effects of each ability and replaces them with the Demonic Pact effect.