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Kallian

JBox2D June 6, 2015 User blog:JBox2D

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1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Energy 200 Armor (+0)
Energy regen. 50 Magic resist. (+0)
Attack range 125 Mov. speed N/A


Abilities

Combat Rhythm
ChampionSquare

Basic attacking a champion within 1.5 seconds of using an ability reduces that ability's cooldown by 2 seconds and all other ability cooldowns by one second (modified by CDR), and restores 30 energy.

Champion kills and assists restore 100 energy.


Twin Sweep
RANGE: 525
COST: 80 energy
COOLDOWN: 8
ChampionSquare

Active: Kallian swings both of her weapons in front of herself in a target direction. Each hit deals physical damage and applies any persistent on-hit effects. Twin Sweep's cast time scales with Kallian's attack speed.

  • Physical Damage per Hit: 50 / 70 / 90 / 110 / 130 (+ 70% bonus AD)
  • Total Physical Damage: 100 / 140 / 180 / 220 / 260 (+ 140% bonus AD)


Dive Roll
RANGE: 475
COST: 60 energy
COOLDOWN: 10
ChampionSquare

Active: Kallian dives a short distance. Her next two basic attacks gain increased attack speed, both proc Combat Rhythm, and apply a stacking 25% slow for two seconds. This bonus is lost if she uses any other ability.

  • Attack Speed: 60 / 70 / 80 / 90 / 100%


Cripple
RANGE: 375
COST: 60 energy
COOLDOWN: 10
ChampionSquare

Active: Strikes a target twice in short succession, stunning it for .75 seconds and interrupting any spellcasts or autoattacks it is in the process of making (interrupted spells do not go on cooldown). Both attacks deal reduced damage but fully apply on-hit effects (except Combat Rhythm).

  • Damage per Hit: 60 / 70 / 80 / 90 / 100% AD
  • Total Damage: 120 / 140 / 160 / 180 / 200% AD


gapclose-y thing
RANGE: 375
COST: no cost
COOLDOWN: 110 / 95 / 80
ChampionSquare

Active: Kallian dashes a short distance in the approximate direction of a nearby enemy champion, striking all units she passes through. This can be cast three times at two-second intervals, with the third strike dealing 50% increased damage in a larger area, and slowing all units affected by 50% for two seconds.

  • Physical Damage (first and second cast): 80 / 100 / 120 (+ 40% bonus AD)
  • Physical Damage (third cast): 120 / 180 / 240 (+ 75% bonus AD)
  • Total Physical Damage: 280 / 350 / 420 (+ 140% bonus AD)


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