The ultimate is supposed to be her main damage source, which is why it has a low cooldown. It’s like anivia but you’re punished more when you decide to turn it off or have it interrupted. The damage is substantially higher than anivia’s ult because it is a hard channel, and she can’t do anything else whilst channeling it.
No, her ultimate is not based on Vel’Koz, it’s based on the master level Thunder spell from skyrim.
When Miranda kills a unit, she permanently gains mana equal to 1% of it’s maximum health. This bonus is increased to 5% against champions
COST: 25 / 30 / 35 / 40 / 45 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active: Miranda fires a fast moving beam of shadow energy in a target direction, dealing damage to the first target it hits. If Shadow Bolt hits a target, it’s cooldown is reduced to 1 second.
Active: Miranda becomes untargetable and moves through units for a duration, while changing her movement speed. This effect ends upon dealing damage.
Duration: 5 / 6 / 7 / 8 / 9
Movement Speed Change: -20 / -10 / 0 / 10 / 20%
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 15 / 13.5 / 12 / 10.5 / 8
Active: Miranda puts a prison around a target enemy unit, stunning it for a duration. Upon taking damage, the stun will be broken and the unit will take substantial bonus damage
Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 50% AP)(+ 10% of target’s current health)
Stun Duration: 2 / 2.5 / 3 / 3.5 / 4
COST: 75 mana
COOLDOWN: 20 / 15 / 10
Miranda channels a beam of dark energy which follows the cursor, dealing damage each second to the first unit it hits while draining mana every second. Nullification has a 1 second channel time before activation.