Whenever one of Miranda's spells hits a target she gains a shield that blocks 5 + (2 × level) (+ 5% AP) damage for two seconds. Subsequent spell hits stack additively and refresh the duration.
RANGE: 800 / 900 / 1000 / 1100 / 1200
COST: 80 / 85 / 90 / 95 / 100 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Active: Releases a slow moving bolt of shadows which deals damage to all units it passes through. Upon reaching maximum range it will detonate, instantly slowing all units in a line between the it's location and Miranda, and marking them. Miranda's next attack or spell hit on the marked target will cause it to take significant bonus damage.
Active: Creates several shadow flames which orbit Miranda for ten seconds. While Miranda has flames at her disposal, she can reactivate Dark Flame to launch one of them towards a target location, where it will detonate to deal 80 (+ 35% AP) magic damage to units in a small area and stun them. There is a 1.5 second delay after launching one flame, before another can be launched.
Number of Flames: 1 / 2 / 3 / 4 / 5
Stun Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Passive: Miranda's basic attacks deal bonus magic damage. This bonus is doubled for two seconds after she casts a spell.
Bonus Damage: 20 / 30 / 40 / 50 / 60 (+ 15% AP)
Active: Miranda dashes a fixed distance in a target direction, damaging all units within 250 units of her ending location. Shadow Blade's cooldown is reduced by 35% if it hits at least one enemy unit, doubled against champions.
Damage: 30 / 60 / 90 / 120 / 150 (+ 40% AP)
COST: 100 mana
Active: Causes a target enemy champion to taunt all enemy units within 350 range, forcing them to attack their ally for a duration. The target unit is slowed by 40% during this time.