Damaging an enemy unit with a spell prevents it from using any form of dash ability for two seconds. Additional hits will refresh the duration, but after three seconds Mind Numb will only reduce the range of dashes by 60% instead. Blinks and 'unstoppable' dashes are unaffected.
Casting a spell increases Reila's basic attack range by 125 for her next attack.
COST: 70 mana
Active: Reila extends her blades forward in a decreasing cone towards a target point, damaging all enemy units hit. Units hit by the tip take bonus damage and are slowed by up to 70% while they move away from her. This slow increases the farther the target is from Reila, capping at 900 range, and is not applied while moving towards Reila.
Active: Reila becomes untargetable and invulnerable for two seconds, but unable to take any action. Mindgames can be cancelled by attempting any action after a minimum duration. Requires one charge to activate and stores up to three at once.
Minimum Duration: 1 / 0.75 / 0.5 / 0.25 / 0
Recharge Time: 18 / 16 / 14 / 12 / 10
COST: 100 mana
COOLDOWN: 140 / 120 / 100
Active: Drives a target enemy champion to madness, causing it to take damage over time for four seconds. This damage is increased by 37.5% for each enemy champion within 450 range of the target. Reila gains 30% increased movement speed while moving towards the target, until she is within the damage range of Madness.