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|leveling= {{lc|Minimum Duration}} {{ap|1|0.75|0.5|0.25|0}}
 
|leveling= {{lc|Minimum Duration}} {{ap|1|0.75|0.5|0.25|0}}
 
{{lc|Recharge Time}} {{ap|18|16|14|12|10}}
 
{{lc|Recharge Time}} {{ap|18|16|14|12|10}}
|static = {{5|4.5|4|3.5|3}}
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|static = {{ap|5|4.5|4|3.5|3}}
|cost = {{as|100|85|70|55|40}}
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|cost = {{ap|100|85|70|55|40}}
 
|costtype = mana
 
|costtype = mana
 
|range =
 
|range =

Revision as of 11:49, 20 December 2014

User:JmLyan/Custom Champion Info

Abilities

Mind Numb

ChampionSquare

Damaging an enemy unit with a spell prevents it from using any form of dash ability for two seconds. Additional hits will refresh the duration, but after three seconds Mind Numb will only reduce the range of dashes by 60% instead. Blinks and 'unstoppable' dashes are unaffected.

Casting a spell increases Reila's basic attack range by 125 for her next attack.

Info
  • No additional details.

Warp Strike

ChampionSquare

Active: Reila extends her blades forward in a decreasing cone towards a target point, damaging all enemy units hit. Units hit by the tip take bonus damage and are slowed by up to 70% while they move away from her. This slow increases the farther the target is from Reila, capping at 900 range, and is not applied while moving towards Reila.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 45% AP)
  • Bonus Damage: 15 / 25 / 35 / 45 / 55 (+ 15% AP)
  • Total Damage: 75 / 125 / 175 / 225 / 275 (+ 70% AP)
  • Slow Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5

Info
  • No additional details.

Projection

ChampionSquare

Active: Reila slashes the air, damaging units in front of her and in a rectangular target area some distance away. Units hit are marked for three seconds.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 40% AP)

Reila's basic attacks against marked targets are converted to magic damage with a bonus based on her AP.

  • Magic Damage: 20 (+30 / 35 / 40 / 45 / 50% AP) (+ 100% AD)

Info
  • No additional details.

Mindgames

ChampionSquare

Active: Reila becomes untargetable and invulnerable for two seconds, but unable to take any action. Mindgames can be cancelled by attempting any action after a minimum duration. Requires one charge to activate and stores up to three at once.

  • Minimum Duration: 1 / 0.75 / 0.5 / 0.25 / 0
  • Recharge Time: 18 / 16 / 14 / 12 / 10

Info
  • No additional details.

Isolation

ChampionSquare

Active: Massively slows the movement speed, attack speed, and cast times of all units on the map except for Reila and a single target enemy champion. Also reduces the speed of Dash abilities, and of projectiles not originating from Reila or her target. While Isolation is active, the damage Reila deals to and receives from units other than her target is reduced by 40%.

  • Slow:: 40 / 50 / 60%
  • Duration:: 4 / 5 / 6

Info
  • No additional details.