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Reila Redo

JBox2D April 15, 2015 User blog:JBox2D

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1 Growth 18 1 Growth 18
Health (+) Attack damage (+)
Health regen. (+) Attack speed (+%)
mana (+0) Armor (+)
  Magic resist. (+)
Attack range 125 Mov. speed 345


Abilities

Mental Focus
ChampionSquare

Damaging an enemy champion with a spell marks it for three seconds. Basic attacks against a marked target consume the mark to deal 10 (+ 15% AP) additional magic damage and reduce all of her cooldowns by one second.

Casting a spell increases Reila's basic attack range by 125 for her next attack.


Warp Strike
RANGE: 1000
COST: 70 mana
COOLDOWN: 7
ChampionSquare

Active: Reila extends her blades forward in a decreasing cone towards a target point, damaging all enemy units hit. Units hit by the tip take bonus damage and are slowed by up to 70% while they move away from her. This slow increases the farther the target is from Reila, capping at 900 range, and is not applied while moving towards Reila.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 45% AP)
  • Bonus Damage: 15 / 25 / 35 / 45 / 55 (+ 15% AP)
  • Total Damage: 75 / 125 / 175 / 225 / 275 (+ 70% AP)
  • Slow Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5


Projection
RANGE: 550
COST: 30 mana
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
ChampionSquare

Active: Reila slashes the air, damaging units in a rectangular target area and immobilizing them very briefly. Units hit take bonus true damage from consecutive hits within seven seconds, stacking up to three times.

  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 30% AP)
  • Bonus True Damage (per stack): 10 / 15 / 20 / 25 / 30 (+ 10% AP)


Spirit Form
COST: 80 mana
COOLDOWN: 22 / 19 / 16 / 13 / 10
ChampionSquare

Active: Reila instantly enters stealth and gains the ability to pass though terrain while she is stealthed. She also gains increased movement speed for three seconds.

  • Movement Speed: 20 / 25 / 40 / 45 / 40%
  • Stealth Duration: 1 / 1.5 / 2 / 2.5 / 3


Transit
COST: 100 mana
COOLDOWN: 80
ChampionSquare

Active: Reila channels for one second to create an invisible rune on the ground at her feet. The rune can survive five attacks and remains until destroyed. There is a cap on the number of runes Reila can maintain at once: the oldest one will be destroyed when she tries to exceed it. The first time Reila casts Transit, the cooldown is reduced to 5 seconds.

  • Maximum Runes: 4 / 5 / 6
  • Transit Cooldown (Self): 30 / 20 / 10
  • Transit Cooldown (Ally): 60 / 50 / 40

While standing on a rune, Reila or an allied champion can right-click on any other rune to teleport to it after a two second channel. Transit's cooldown is per-target.


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