Shesta gains 6 + (.5 × level) critical strike chance for 3 seconds upon attacking an enemy champion. This bonus is reset upon scoring a critical strike.
COST: 70 / 80 / 90 / 110 / 120 mana
COOLDOWN: 25 / 22 / 19 / 16 / 13
Active: Shesta lowers her target's vision radius to 675 and removes their ally vision for a duration. Shesta also gains a 60% movement speed boost when travelling towards her target.
Duration: 2 / 3 / 4 / 5 / 6
Grip of Darkness
COST: 50 mana
Passive: Increases Shesta's basic attack range. With at least one level in this ability, her basic attacks become projectiles.
Range Increase: 45 / 90 / 135 / 180 / 225
Active: Shesta's next attack critically strikes for modified damage and slows her target for 2 seconds.
Slow: 15 / 20 / 25 / 30 / 35%
Crit Damage: 100 / 110 / 120 / 130 / 140%
COST: 80 mana
Active: Shesta blinks to a nearby location. The cooldown of this ability is massively reduced if she is not visible to the enemy team upon casting it.
Cooldown Reduction: 50 / 55 / 60 / 65 / 70%
Cloak of Night
COST: 40 / 50 / 60 mana per second
COOLDOWN: 15 / 10 / 5
Shesta fades into darkness, becoming invisible and moving through units while Cloak of Night is active. Taking damage from a Champion ability or attack breaks the invisibility. She can freely attack and cast spells while Cloak of Night is active, but any projectiles she fires will be visible, and she leaves a dark path behind her for 0.5 seconds afters she attacks. Shesta can reactivate Cloak of Night to disable it. Cloak of night cannot be disabled by an enemy champion for the first 0.5 seconds after activating it.