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JBox2D July 23, 2015 User blog:JBox2D
1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed 0.668
Mana Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range Mov. speed N/A



Whenever an enemy champion within 1200 units of Thalia casts a spell, one stack of spellbreak is added to them, stacking up to six times. Stacks last 6 seconds, plus .8 seconds for each stack past the first to a maximum of 10 seconds. Whenever a stack is added, Thalia gains true sight of the caster for one second, plus 0.5 seconds per stack on the target.

RANGE: 950
COST: 40 / 50 / 60 / 70 / 80 mana

Active: After a short delay, Thalia strikes all targets in a line with light, dealing magic damage to them over six seconds. During that time, affected targets have a .5 second global cooldown applied after they cast any spell.

  • Magic Damage: 100 / 140 / 180 / 220 / 260 (+ 80% AP)

RANGE: 800
COST: 80 mana
COOLDOWN: 200 / 175 / 150 / 125 / 100% of blocked spell's cooldown

Active: Thalia creates a barrier of energy around her which blocks the next spell to hit her. The spell is then reflected back to it's original caster in it's entirety, including any disables, spell effects from abilities or items, on-hit effects applied by the spell, as if Thalia had cast the spell on it's original caster. Deals magic damage, or true damage if reflecting a spell that would normally deal true damage. Reflection's cooldown is equal to a percentage of the blocked spell's cooldown.

Phase Dash
RANGE: 450
STATIC COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12

Passive: Thalia's basic attacks burn their targets for magic damage over two seconds. This damage increases by 20% per spellbreak stack on the target.

  • Magic Damage per Second: 20 / 35 / 50 / 65 / 80 (+ 30% AP)

Active: Thalia dashes a short distance, slowing all units she passes through by 60% for one second. Phase Dash is unaffected by cooldown reduction, but if it's current cooldown is greater than 3 seconds, it is reduced by up to two seconds whenever a nearby enemy champion casts a spell.

Spell Purge

Active: Burns magical energy off of an enemy champion with at least one spellbreak stack, dealing damage over time and slowing it by 50% for the duration. Lasts one second for each spellbreak stack on the target.

  • Magic Damage per Second: 40 / 80 / 120

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