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JBox2D August 14, 2015 User blog:JBox2D

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1 Growth 18 1 Growth 18
Health 540 - 1600 Attack damage (+0)
Health regen. (+0) Attack speed 0.658 (+ 2%)
Energy 200 Armor 20 - 80
Energy regen. 50 Magic resist. 30
Attack range 400 Mov. speed N/A


Primarily based on the Knight-Enchanter class from Dragon Age.

Abilities

Resurgence
ChampionSquare

Orson's energy regeneration is doubled when under 50 energy.


Spirit Blade
RANGE: 325
COST: 15 / 12.5 / 10 energy
STATIC COOLDOWN: 1.5 / 1.25 / 1
ChampionSquare

Active: Orson conjures a blade of magical energy to strike at all units in an area in front of him, dealing magic damage to all units hit. Spirit Blade prevents Orson from basic attacking for two seconds.

  • Magic Damage: 60 / 80 / 100 / 120 / 140 (+ 80% AP)


Aether Shroud
COST: 80 energy
COOLDOWN: 16 / 14 / 12 / 10 / 8
ChampionSquare

Active: Orson gains a shield which lasts for four seconds. While active, a percentage of all damage Orson deals to champions is added to the shield. The shield's remaining duration is refreshed each time this happens. Aether Shroud's cooldown begin when the shield breaks, and Orson loses half of his bonus armor and magic resistance while it is active.

  • Base Shield Amount: 100 / 150 / 200 / 250 / 300 (+ 80% AP)
  • Maximum Shield: 200 / 300 / 400 / 500 / 600 (+ 160% AP)


Worldstep
RANGE: 550
COST: 40 energy
COOLDOWN: 26 / 23 / 20 / 17 / 14
ChampionSquare

Active: Orson dashes a fixed distance, dealing magic damage to all units he passes through and marking them for two seconds. Damaging a marked target with Spirit Blade reduces Worldstep's cooldown by 25% and refreshes the mark's duration. Casting Worldstep removes all existing marks.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 50% AP)

Passive: If Spirit Blade damages at lest one enemy champion, one Worldstep stack is generated. At 5 / 5 / 4 / 4 / 3 stacks, Worldstep's cooldown is completely refreshed.


Phase
COST: 50 energy
COOLDOWN: 90 / 60 / 30
ChampionSquare

Passive: When Orson would take lethal damage, it is ignored, all debuffs are removed, and Phase is triggered regardles of it's cooldown.

  • Passive Cooldown: 120 / 75 / 30

Active Orson becomes untargetable and invulnerable for two seconds. He is able to move and act normally during this time.


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