Orseon – The Spirit Warrior
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Primarily based on the Knight-Enchanter class from Dragon Age.
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Primarily based on the Knight-Enchanter class from Dragon Age.
Orson's energy regeneration is doubled when under 50 energy.
Active: Orson conjures a blade of magical energy to strike at all units in an area in front of him, dealing magic damage to all units hit. Spirit Blade prevents Orson from basic attacking for two seconds.
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Active: Orson gains a shield which lasts for four seconds. While active, a percentage of all damage Orson deals to champions is added to the shield. The shield's remaining duration is refreshed each time this happens. Aether Shroud's cooldown begin when the shield breaks, and Orson loses half of his bonus armor and magic resistance while it is active.
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Active: Orson dashes a fixed distance, dealing magic damage to all units he passes through and marking them for two seconds. Damaging a marked target with Spirit Blade reduces Worldstep's cooldown by 25% and refreshes the mark's duration. Casting Worldstep removes all existing marks.
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Passive: If Spirit Blade damages at lest one enemy champion, one Worldstep stack is generated. At 5 / 5 / 4 / 4 / 3 stacks, Worldstep's cooldown is completely refreshed.
Passive: When Orson would take lethal damage, it is ignored, all debuffs are removed, and Phase is triggered regardles of it's cooldown.
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Active Orson becomes untargetable and invulnerable for two seconds. He is able to move and act normally during this time.