Airees' abilities have no cost related to them, and the use of his abilities is only limited by cooldowns. Instead, he uses Heat as his secondary resource. Airees starts with 0 Heat, and it caps at 100. Airees' basic abilities generate 40 Heat when used. While not overheated, after 4 seconds of not using his basic abilities he will start losing Heat at a rate of 10 Heat per second, then at a rate of 20 Heat per second 2.5 seconds later.
When Airees reaches 100 Heat he transforms into his Titan form for 10 seconds. While in his Titan form Airees gains 25% increased movement speed and 25% bonus AD, also all of his basic abilities gain bonus effects but consume all of his heat and cause him to leave his Titan form when one is activated. Airees will not lose heat passively while in Titan form, but will lose all 100 heat when he exits it.
Snatch and Run
COOLDOWN: 13 / 12 / 11 / 10 / 9
Active: Airees charges target enemy champion and grabs them for 4 seconds, stunning them for 1 second and then snaring them for the rest of the duration of the grab. While Airees has hold of an enemy he can move freely and the enemy is carried with him. Any hard crowd control effects on Airees will break the hold. Airees can not auto attack or cast abilities other than Golden Fleece while an enemy is being carried.
While in his Titan form this ability will stun the enemy for 2 seconds and increase Airees' movement speed by 20% for 2 seconds.
Active: Airees activates his fleeces powers and reverts any crowd control effect used on him within 2 seconds back to the caster. This can only block one crowd control effect per cast. Also Airees loses this ability's passive while it is on cooldown.
While in his Titan form this ability will last for 3 seconds when activated and all crowd control done unto him will be reverted back to all casters.
Roar of Rage
Active: Airees roars intensely, increasing his attack damage and shielding him for 100% of his bonus armor for 5 seconds. Allies around him gain half of the bonuses.
While in his Titan form this ability gives Airees a 50% movespeed increase for 1.5 seconds and grants allies 100% of all the bonuses rather than 50%.
Bonus Attack Damage: 20 / 40 / 60 / 80 / 100
COOLDOWN: 160 / 140 / 120
Airees charges forward and gouges any enemy caught in the path with his horns. They all follow him to his ending destination and are suppressed for 2 seconds. Enemies are dealt physical damage when Airees makes contact with them and then bleed out dealing magic damage every second for 5 seconds after the suppression.