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Obliviana the elemental Archmage

1 Growth 18 1 Growth 18
Health 400 (+80) Attack damage 58 (+3)
Health regen. 4.00 (+0.65) Attack speed 0.625 ( +2.11%)
Mana 400 (+100) Armor 10 (+4.2)
Mana regen. 10 (+0.0) Magic resist. 35 (+0.0)
Attack range 650 Mov. speed N/A


Rite of the Archmage
Jake.Butdorf Passive

The AOE range/Cast range of spells increases by 50 for every spell cast within 10 seconds of the last spell, up to 4 times.

COST: 50/50/75/75/100 Mana
COOLDOWN: 15/14/13/12/11
Jake.Butdorf Electricity

Active: Summons a storm around Obliviana's location that does not follow her. Lightning strikes up to 4 times within the area dealing Magic Damage and slowing the target for 1/2/3/4/5 seconds (Focuses Champions) The storm lasts for 5 seconds. This Skill would be for A: farming B: dropping to slow a pursuer or C: In a teamfight.

  • Magic Damage: 25 / 50 / 75 / 100 / 125 (+ 50% AP)
  • Slow: 15 / 20 / 25 / 30 / 35%
  • Radius: 600

Ice Forest
COST: 50/50/100/100/150 Mana
COOLDOWN: 10/10/12/12/14
Jake.Butdorf ICE

Active: Creates a forest of needle thin ice spikes that deal magic damage (after 1 second) to all enemies inside the area. The forest of needles also knocks up enemy champions for 1 second.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 (+ 80% AP)
  • Radius: 400/500/500/600/600
  • Range: 500

 Meteor Strike
RANGE: 600/700/800/800/900
COST: 200/300/400/500/600 mana
COOLDOWN: 20/20/15/15/10
Jake.Butdorf Meteor Storm

Active: Summons a Meteor from the heavens of Valoren to a target area. The meteor impacts 1.5 seconds later. The meteor has a diameter of 600 and Targets with the center 200m will be stunned for 1 second. The ground beneath the Meteor is ignited and causes damage to units that walk over it.

  • Magic Damage: 100 true damage (+100% AP)
  • Ignition: 1/2/3/4/5% of maximum hp per second

Arcane Enhancement
COOLDOWN: 150/120/100
Jake.Butdorf Esscence

Active: Obliviana taps into the Arcane Magic in the air around her, Causing her abilities to do more damage, cost less mana, recharge faster, and increases her magic resistance.

  • Damage: (+20/30/40%)
  • Mana: (-35/50/65%)
  • Cooldown: (-10/20/30%) Not limited by 40% cap
  • Magic Resist: +40/60/80
  • Duration: Due to the enormous amount of stress this puts on her body.Obliviana can only keep this up for 10/15/20 seconds

Theoretical Item Build

Summoner's Rift
Starting Doran's Ring item
Essential Will of the Ancients item Abyssal Scepter item Archangel's Staff item
Offensive Rabadon's Deathcap item Deathfire Grasp item Void Staff item
Defensive Zhonya's Hourglass item Guardian Angel item Spirit Visage item
Consumables Elixir of Brilliance item Mana Potion item Sight Ward item


From an early age Oblivion showed promising signs in Pyromancy and Electromancy. Her parents sent her to study under Professor Ryze at the Institute of war. Ryze discovered she had great potential in not just Fire and Electrical magic, but Cryo magic as well. As her skills with magic increased so did her pride and her thirst for more power and knowledge. She soon equalled Ryze in the art of Electromancy. She was offered a spot in the League of legends but turned it down for she felt that she was still missing something. Not long after this her magic became less controlled more overwhelming. The faster she cast spells the larger they became. Along with this development, she learned she could store the arcane properties left in the air by her spells and then release them into other spells. Now having realized her full potential she asked to join the League and was granted her request. She now strives to master other elements while further improving her overall power through fighting in the League.

"Ultimate power can only be obtained through the elements!"


I really hope I managed to balance this somewhat and didn't just make it 3 times worse........ Anyway, i"ll be getting new artwork soon since I just realized that the main pic is A: from Dota2 and B: It seems odd to have just fire in the background for an elemental mage.

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