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Ashe rework ideas

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With all the recently released champions, Ashe Ashe has become a "run-off the mill" kind of champion. While on my free time, an idea came into mind and here it is.

Be warned though: Often, I tend to overpower or underpower a champion, so sorry if it seems a bit too OP or UP for you.

Abilities

Focus
RANGE: 1000

Ashe increases her critical strike chance by 2 / 4 / 7 / 10 / 13% every 3 seconds she remains in battle until she reaches 40%. After 7 seconds, Focus' bonus will begin to lose 7% for every second.
When she lands a critical strike, Focus' bonus is expended and her attack passes through her target damaging any enemies behind it until it reaches it's max range. This attack does not apply on-hit effects.


Frost Shot
COST: 10 mana per attack

Toggle: Ashe's basic attacks slow her targets for 2 seconds and deals bonus magic damage.

  • Slow: 15% / 20% / 25% / 30% / 35%
  • Magic Damage: 10 / 15 / 20 / 30 / 40 (+ 45% AP)


Volley
RANGE: 1200
COST: 60 Mana
COOLDOWN: 16 / 13 / 10 / 8 / 6
Volley

Active: Ashe fires 7 arrows in a cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current slow of Frost Shot, regardless if it is toggled on or not. Frost Shot's magic damage will only be applied if it is on and Volley will cost 7 additional mana. If an enemy affected by Hawkshot is nearby, Ashe will instead fire a 100-diameter Volley at the afflicted target, dealing damage to all enemies within range.

  • Physical Damage Per Arrow: 40 / 50 / 70 / 80 / 90 (+ 75% AD)
  • Projectile Speed: 2000
  • Cone Width: 57.50


Hawkshot
RANGE: 2500 / 3250 / 4000 / 4750 / 5500 - 1000
COST: 60 mana
COOLDOWN: 50 - 12

Passive: Ashe gains bonus gold whenever she kills a unit or destroys a structure. This is disabled when on cooldown.

  • Bonus Gold: 1 / 2 / 3 / 4 / 5

Active - Ground Cast: Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a wide area for 5 seconds when it reaches its destination. The hawk will reveal units in the brushes, but will not reveal stealthed units or objects. When within the area, Ashe gains bonus movement speed.
Active - Enemy Cast: Ashe animates a hawk and sends it to an enemy, damaging and revealing her target for 5 seconds.

  • Physical Damage: 20 / 30 / 45 / 60 / 80 (+ 80% bonus AD)


Enchanted Crystal Arrow
RANGE: Global
COST: 150 Mana
COOLDOWN: 100 / 90 / 80

Active: Ashe fires a 1600-speed large arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for 1 to 3.5 seconds based on the distance the arrow traveled, reaching max stun duration at 2800 units traveled. Additionally, enemies within 125 range of the impact take half the damage and are slowed by 50% for 3 seconds.

  • Magic Damage: 150 / 225 / 400 (+ 100% AP) (+ 50% bonus AD)


Too much?

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