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Hesper, Eye of the Crescent

1 Growth 18 1 Growth 18
Health 400 (+78) 1726 Attack damage 47.9 (+2.98) 98.6
Health regen. 4.5 (+0.55) 13.9 Attack speed 0.658 (+2.6%) 44.9%
Mana 180 (+35) 775 Armor 12 (+4) 80
Mana regen. 6.5 (+0.4) 13.3 Magic resist. 30
Attack range 575 Mov. speed N/A

Abilities

Lightspeed
ChampionSquare

Attacking enemy champions will increase your attack speed by 5% / 12% / 16% / 22%. This ability stack 3 times.


Black Arrow
COST: 50 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

active: Hesper's next basic attack will cripple his target, slowing them for 2 seconds and deal bonus physical damage.

  • bonus physical damage: 80 / 90 / 100 / 110 / 120% AD
  • slow: 20 / 25 / 30 / 35 / 40%


Eye of the Moon
RANGE: 900
COST: 80 mana
COOLDOWN: 20
ChampionSquare

active: Hesper casts moonlight in a small area, revealing it for 4 seconds. If an enemy enters the center of the area, the beam of light will latch on and after a 0.5 second delay will damage and blind the target and nearby enemies. Additional enemies hit will receive only half of the blind's duration.

  • magic damage: 70 / 80 / 95 / 110 / 120 (+ 50% AP)
  • Blind duration: 1.5 / 2 / 2.5 / 3 / 3.5 seconds
  • aoe radius: 350


Dusk Breaker
RANGE: 700
COST: 90 mana
COOLDOWN: 18 / 17 / 15 / 13 / 12
ChampionSquare

active: Hesper sweeps his bow, sending out a lunar image of it in a cone, damaging all enemies hit, giving him bonus movement speed per enemy champion hit and marking them. If Hesper attacks a marked enemy, the mark is consumed and deals half of the ability's magic damage as bonus physical damage.

  • Magic damage: 85 / 90 / 100 / 115 / 130 (+ 50% AD)
  • On-hit physical damage: 42.5 / 45 / 50 / 57.5 / 65 (+ 25% AD)
  • Bonus Move. speed: 5% / 10% / 15% / 20% / 25%


Vengeful Moon
COST: 110 mana
COOLDOWN: 130 / 115 / 100
ChampionSquare

active: Hesper imbues himself with the wrath of the moon, g causing his basic attacks to shred armor that stacks 4 times that lasts for 1.5 seconds. Champion kills and assists will restore his health by a set amount.

  • On-hit Armor Reduction: 4 / 8 / 12
  • Health Restore: 200 / 350 / 450
  • Duration: 7 / 10 / 12


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