Hey all! This is my first champion concept and first wiki blog post. I hope I don't mess this up completely.
I "finalized" this concept just before Bard was released, and was surprised how similar their healing kits were. Some other similarities do exist, like enhanced AA's and positioning and preparing. Why this one here is posted so much later is just because of my inexperience with wiki stuff.
More of my ramblings below the skills.
Now I wanna share some of my thoughts behind the kit.
Her base stats are somewhat between tanky supports and mage ones, she's melee range, but has a lot of mage stuff to go along it.
Her Innate is her only soft CC. She has more CC in form of tiny knockups (think of Draven or Maokai), but they are heavily gated by cooldowns and visual indicators.
I love Udyr, Skarner and Nautilus, and how they apply their stuns/roots, so I wanted to have something similar with her running along the enemies bonkin their heads with slows.
Her Q is pretty spammable ranged skill which somewhat makes up for her melee range. I took Cassio or Syndra as an example, reduced the damage (and AOE portion) a lot and added some utility.
Her W is the skill I wanted to make "the skill". I love champs that can do some preparations, and think how to get the enemy to spring their traps.
It can be used defensively as a healing tool and retreat (with E); or as a trap by having one grown in brush; or as offensively by just growing one at the enemy's face and cutting it straight away on them.
The skill is heavily gated by cooldown and with big mana cost, and is telegraphed, so you'd really need to think about how to use it.
The bonus healing is there just to honor old Karma (and of course to clutch heal in combat).
Her E is her go in or get out-card. You either go in, smash a tree on them and start applying slows with your buffed defenses. Or you just jump on your getaway tree if you get caught.
Her R is something I imagine as a cross between Fiddle ult and Jarvan ult. As it is linear from your position (unlike Anivia wall), you'd need to use it sneakily as a Fiddle would, to get the full effect from it.
The perfect scenario would be to use it from the flank and have it hit all enemies, dividing them for easier team fight and cutting some of their escape routes.
I guess that wraps it up. Tell me what you guys think.
And if you have any beginner tips on how to handle these wiki articles, I'd welcome those too.