League of Legends Wiki

Comments8

Andari, the Arcane Researcher

JmLyan May 6, 2013 User blog:JmLyan

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

1 Growth 18 1 Growth 18
Health 360 (+80) Attack damage 48 (+3)
Health regen. 6 (+0.55) Attack speed 0.625 (+1.24%)
Mana 200 (+50) Armor 10 (+3)
Mana regen. 5 (+0.4) Magic resist. 30 (+0)
Attack range 550 Mov. speed N/A

Andari, the Arcane Researcher is a custom champion in League of Legends.

Abilities

Arcane Affinity
ChampionSquare

When Andari casts a spell, she regains 20% / 30% / 40% of the mana used to cast it over 5 seconds.


Fire Blast
RANGE: 1000
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 8
ChampionSquare

Active: Andari shoots a fire ball that explodes on the first enemy hit, dealing magic damage to enemies in a 175-radius area around it.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 70% AP)


Magma Orb
RANGE: 1000
COST: 70 / 85 / 100 / 115 / 130 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: Andari creates an orb out of magma and launches it at a target location. The orb will detonate after 5 seconds or if an enemy unit is within range, dealing magic damage to all enemies in a 350-radius area and knocks them away from the explosion.

  • Magic Damage: 70 / 120 / 170 / 220 / 270 (+ 80% AP)


Signal Flare
RANGE: 1000 / 2000 / 3000 / 4000 / 5000
COST: 100 / 110 / 120 / 130 / 140 mana
COOLDOWN: 60
ChampionSquare

Active: Andari creates a flare at a target location that reveals a wide area around it for 3 seconds, then explodes and deals magic damage to all enemies in the area.

  • Magic Damage: 100 / 160 / 220 / 280 / 340 (+ 90% AP)


Armageddon
RANGE: Global
COST: 150 / 175 / 200 / 225 / 250 mana
COOLDOWN: 240 / 230 / 220 / 210 / 200
ChampionSquare

Active: Andari summons a huge meteor that strikes all champions on the map after 2 seconds, dealing magic damage during the impact and for 3 seconds afterwards. Allied champions killed by Armageddon are counted as executed.

  • Impact Magic Damage: 150 / 212 / 275 / 337 / 400 (+ 50% AP)
  • Burn Magic Damage Per Second: 10 / 20 / 30 / 40 / 50 (+ 5% AP)
  • Total Damage: 180 / 272 / 365 / 457 / 550 (+ 65% AP)


Lightning Bolt
RANGE: 800
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 8
ChampionSquare

Active: Andari fires a lightning bolt in a line, dealing magic damage to all enemies hit.

  • Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 60% AP)


Chain Lightning
RANGE: 800
COST: 90 / 100 / 110 / 120 / 130 mana
COOLDOWN: 24 / 22 / 20 / 18 / 16
ChampionSquare

Active: Andari fires a lightning bolt in a line that deals magic damage to the first enemy hit. The lightning then jumps between enemy units, prioritizing enemy champions, dealing 10% less damage each time it jumps. Each enemy unit can only be hit once.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 80% AP)
  • Maximum Jumps: 1 / 1 / 2 / 3 / 4
  • Minimum Damage: 48 / 78 / 108 / 138 / 168 (+ 48% AP)


Thunder Chain
RANGE: 1000
COST: 70 / 90 / 110 / 130 / 150 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
ChampionSquare

Active: Andari creates a lightning chain between an allied champion and an enemy champion. If the chain isn't broken after 2 seconds, the enemy champion is dealt magic damage and is stunned.

  • Magic Damage: 60 / 120 / 180 / 240 / 300 (+ 70% AP)
  • Stun Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5


Storm Path
RANGE: 5500
COST: 200 / 225 / 250 / 275 / 300 mana
COOLDOWN: 180 / 170 / 160 / 150 / 140
ChampionSquare

Active: Andari sends a quick path of lightning towards a target location that lasts for 1 second after it reaches its target. The path deals magic damage to all enemies hit and stuns and reveals them until it disappears. Andari can reactivate the ability during the second after it reaches the target location to travel along the path, dealing magic damage to all enemy champions she collides with.

  • Path Magic Damage: 30 / 60 / 90 / 120 / 150 (+ 25% AP)
  • Collision Magic Damage: 60 / 120 / 180 / 240 / 300 (+ 50% AP)
  • Total Damage: 90 / 180 / 270 / 360 / 450 (+ 75% AP)


Ice Crystal
RANGE: 650
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 6
ChampionSquare

Active: Andari shoots an ice crystal at a target enemy unit, dealing magic damage.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 70% AP)


Frozen Spear
RANGE: 1200
COST: 70 / 90 / 110 / 130 / 150 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
ChampionSquare

Active: Andari shoots a spear of ice in a line, dealing physical damage to all enemies hit. Andari can activate the ability again to cause the spear to explode, dealing magic damage to all enemies in a 250-radius area and leaves behind an area for 5 seconds, that slows enemies in it.

  • Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 30% AP)
  • Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 30% AP)
  • Total Damage: 80 / 140 / 200 / 260 / 320 (+ 60% AP)
  • Slow: 20% / 30% / 40% / 50% / 60%


Frost Trail
RANGE: 1500
COST: 60 / 80 / 100 / 120 / 140 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
ChampionSquare

Active: Andari creates a trail of ice in a line, dealing magic damage and slowing enemies in it for 3 seconds.

  • Magic Damage Per Second: 30 / 52 / 75 / 97 / 120 (+ 30% AP)
  • Total Damage: 90 / 156 / 225 / 291 / 360 (+ 90% AP)
  • Slow: 20% / 25% / 30% / 35% / 40%


Crystallize
RANGE: 800
COST: 100 / 150 / 200 / 250 / 300 mana
COOLDOWN: 140 / 130 / 120 / 110 / 100
ChampionSquare

Active: Andari encases an enemy champion in ice, stunning it. The next time that champion would take damage during the stun, it takes extra damage and the stun ends early. The extra damage is dealt as magic damage.

  • Extra Damage: 20% / 40% / 60% / 80% / 100%
  • Stun Duration: 2 / 2.25 / 2.5 / 2.75 / 3


Mystic Insight
ChampionSquare

Passive: Andari studies the arcane, gaining cooldown reduction and Arcane Affinity restores more mana. Each rank of Mystic Insight allows Andari to upgrade one of her abilities, transforming it to one of three possible spells.

  • Cooldown Reduction: 5% / 10% / 15%
  • Additional Mana Restored: 10% / 20% / 30%
  • Maximum Mana Restored: 50% / 60% / 70%


Also on Fandom

Random Wiki