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Arath, the Power Charger

JmLyan August 1, 2013 User blog:JmLyan

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1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range Mov. speed N/A


Champion, the Title is a custom champion in League of Legends.

Abilities

Innate
ChampionSquare

Ability Details


Q
ChampionSquare

Active:

Ability Details


W
ChampionSquare

Active:

Ability Details


E
ChampionSquare

Active:

Ability Details


R
ChampionSquare

Active:

Ability Details


Change Log

DD/MM:

  • Header
    • Content

Arath, the Power Charger is a custom champion in League of Legends. Icons are recolored LoL icons.

Abilities

Charging Power
JMLyan ChargingPower

Arath uses charges to cast more powerful versions of his spells. He generates one charge every 7 / 6 / 5 seconds. Each of Arath's basic abilities has a short delay. During that delay, he can reactivate the ability to consume more charges. This can be done twice, up to three charges consumed. When the delay ends, he casts a version of the spell depending on the number of charges consumed. The delay ends immediately when Arath runs out of charges.


Electric Pulse
RANGE: 800
COST: 1 charge
JMLyan ElectricPulse

Active: Arath fires electricity in a line, dealing magic damage and applying a Hyper Mark to all enemies hit.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 50% AP)


Energy Pillar
RANGE: 700
COST: 2 charges
JMLyan EnergyPillar

Active: Arath creates an energy pillar at a target location, dealing magic damage to enemies in a small area after a short delay. If the pillar hits an enemy with a mark, it consumes the mark and gains additional effects.

  • HYPER MARK: Arath generates one charge.
  • MAX MARK: The pillar deals bonus magic damage.
  • HYPER MARK: The pillar stuns enemies hit for 1 second.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 60% AP)
  • Bonus Magic Damage: 10 / 20 / 30 / 40 / 50 (+ 20% AP)
  • Max Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 80% AP)


Static Field
RANGE: 650
COST: 3 charges
JMLyan StaticField

Active: Arath creates a field at a target location that lasts for 3 seconds. The field deals magic damage to enemies in it each second. If the field damages an enemy with a mark, it consumes the mark and gains additional effects for the remaining duration.

  • HYPER MARK: The field fires an Electric Pulse at a nearby enemy champion each second.
  • MAX MARK: The field detonates, immediately dealing its remaining damage plus 50% bonus magic damage.
  • HYPER MARK: The fields snares enemies in it.

  • Magic Damage per Second: 40 / 55 / 70 / 85 / 100 (+ 30% AP)
  • Max Magic Damage: 120 / 165 / 210 / 255 / 300 (+ 90% AP)
  • Max Detonation Magic Damage: 180 / 248 / 315 / 383 / 450 (+ 135% AP)


Power Shot
RANGE: 900
COST: 1 charge
JMLyan PowerShot

Active: Arath fires an energy bullet in a line, dealing magic damage and applying a Max Mark to the first enemy hit.

  • Magic Damage: 70 / 120 / 170 / 220 / 270 (+ 70% AP)


Charge Beam
RANGE: 800
COST: 2 charges
JMLyan ChargeBeam

Active: Arath fires an energy beam in a line, dealing magic damage to all enemies hit. If the beam hits an enemy with a mark, it consumes the mark and gains additional effects.

  • HYPER MARK: Arath generates one charge per enemy champion hit. But if at least one charge is generated this way, charge generation is disabled until Arath uses an ability.
  • MAX MARK: The beam deals bonus magic damage.
  • HYPER MARK: The beam silences enemies hit for 1.5 seconds.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 65% AP)
  • Bonus Magic Damage: 10 / 20 / 30 / 40 / 50 (+ 20% AP)
  • Max Magic Damage: 70 / 130 / 190 / 250 / 310 (+ 85% AP)


Triple Beam
RANGE: 1000
COST: 3 charges
JMLyan TripleBeam

Active: Arath fires three beams that seeks out three different targets, dealing magic damage to enemies hit. If a beam hits an enemy with a mark, it consumes the mark and gains additional effects.

  • HYPER MARK: Another beam is fired from the enemy the beam hit, seeking out a target other than the enemy it fires from.
  • MAX MARK: The beam deals double damage.
  • HYPER MARK: The beam deals 50% of its damage to enemies in a small area around the enemy it hit.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 50% AP)
  • Max Damage to One Enemy: 240 / 360 / 480 / 600 / 720 (+ 150% AP)


Aura Blast
RANGE: 800
COST: 1 charge
JMLyan AuraBlast

Active: Arath causes energy to erupt from a target enemy or allied unit other than himself, dealing magic damage and applying an Over Mark to enemies around the target, but not the target itself.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 65% AP)


Reflect Barrier
RANGE: 800
COST: 2 charges
JMLyan ReflectBarrier

Active: Arath shields an ally for 3 seconds, dealing magic to enemies that attack it equal to the damage absorbed by the shield. If the shield damages an enemy with a mark, it consumes the mark and gains additional effects for the remaining duration.

  • HYPER MARK: Arath generates one charge each time an enemy champion attacks the shielded ally.
  • MAX MARK: The shield deals bonus magic damage to enemies that attack the shielded ally.
  • OVER MARK: The shield blinds enemies that attack the shielded ally for 1 second.

  • Shield: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
  • Bonus Magic Damage: 20 / 35 / 50 / 65 / 80 (+ 30% AP)


Force Wave
RANGE: 1500
COST: 3 charges
JMLyan ForceWave

Active: Arath fires a wide wave of energy in a line, dealing magic damage to enemies hit. The wave deals less damage the further from its center it hits, down to 50% at the edges. If the wave hits an enemy with a mark, it consumes the mark and gains additional effects.

  • HYPER MARK: The wave deals full damage regardless of where it hits.
  • MAX MARK: The wave detonates at max range, dealing magic damage to enemies in the area.
  • HYPER MARK: The wave knocks enemies hit away from its center.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 60% AP)
  • Detonation Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 60% AP)
  • Max Magic Damage: 140 / 230 / 320 / 410 / 500 (+ 120% AP)


Mode Shift
RANGE: Global
COST: No cost
COOLDOWN: 40 / 35 / 30
JMLyan ModeShift

Active: Arath sends out a circular wave from him that consumes all marks from all enemies. He then enters a special mode depending on the type of the first consumed mark.


Hyperdrive
JMLyan Hyperdrive

If the first consumed mark is a Hyper Mark, Arath enters Hyperdrive mode for 5 seconds. While in Hyperdrive mode, Arath generates charges much faster, but his maximum charges is reduced to 1.

  • Charge Generation: 1.5 / 1.25 / 1


Maxdrive
JMLyan Maxdrive

If the first consumed mark is a Max Mark, Arath enters Maxdrive mode for 5 seconds and instantly generates charges up to maximum. While in Maxdrive mode, Arath's next ability deals bonus magic damage, but he can only use the third versions of his spells. This mode ends immediately when Arath uses an ability.

  • Static Field Bonus Damage per Second: 20 / 35 / 50 (+ 25% AP)
  • Static Field Max Bonus Damage: 60 / 105 / 150 (+ 75% AP)
  • Triple Beam Bonus Damage: 50 / 85 / 120 (+ 60% AP)
  • Force Wave Bonus Damage: 60 / 120 / 180 (+ 80% AP)


Overdrive
JMLyan Overdrive

If the first consumed mark is an Over Mark, Arath enters Overdrive mode for 5 seconds and instantly generates charges up to maximum. While in Overdrive mode, Arath's maximum charges is increased to 4, but his charge generation is disabled. This mode ends immediately once Arath runs out of charges.


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