When Arila is killed, she fires a final bullet from her gun at the unit that killed her, dealing 35% / 40% / 45% / 50% of the ability or attack that killed her's total damage as magic damage to that unit.
COST: 20 / 30 / 40 / 50 / 60 mana
Active: Arila fires a bullet at a target enemy, dealing magic damage. There is a 8% / 9% / 10% / 11% / 13% / 14% / 17% / 20% / 25% / 33% / 50% / 100% chance that the bullet fired is a marked bullet, with the chance being based on how many bullets she has fired with Russian Roulette. Marked bullets deal bonus magic damage and stun the target for 2 seconds. When Arila fires a marked bullet or hits an enemy champion with Russian Roulette, the bullet count is reset.
Passive: Arila's basic attacks deal bonus magic damage. This damage stacks up to 10 times as long as she doesn't attack the same target more than once in a row, and the stacks lasts for 3 seconds. If she attacks the same target twice, the second bullet consumes all the stacks dealing neither bonus magic damage nor her attack damage, but the bullet explodes upon hitting its target, dealing magic damage to enemies around the target based on the stacks consumed.
Active: Arila fires a bullet that mimics the last damaging ability cast on her, dealing a portion of that ability's total damage as magic damage to a target enemy unit.
Mimicked Damage: 40% / 60% / 80% / 100% / 120%
COST: 100 mana
COOLDOWN: 100 / 90 / 80
Active: Arila fires a magical bullet, whose recoil knocks her continuously in the opposite direction until she hits terrain or the bullet hits an enemy or reaches the end of the map. The bullet deals magic damage to the first enemy it hits.