League of Legends Wiki

Comments15

Arila, the Gun Mage

JmLyan July 9, 2013 User blog:JmLyan

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

1 Growth 18 1 Growth 18
Health 400 (+80) Attack damage 47 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+3%)
Mana 160 (+30) Armor 12 (+3)
Mana regen. 6 (+0.4) Magic resist. 30 (+0)
Attack range 550 Mov. speed N/A

Arila, the Gun Mage is a custom champion in League of Legends.

Abilities

Deadly Revenge
ChampionSquare

When Arila is killed, she fires a final bullet from her gun at the unit that killed her, dealing 35% / 40% / 45% / 50% of the ability or attack that killed her's total damage as magic damage to that unit.


Russian Roulette
RANGE: 625
COST: 20 / 30 / 40 / 50 / 60 mana
COOLDOWN: 4
ChampionSquare

Active: Arila fires a bullet at a target enemy, dealing magic damage. There is a 8% / 9% / 10% / 11% / 13% / 14% / 17% / 20% / 25% / 33% / 50% / 100% chance that the bullet fired is a marked bullet, with the chance being based on how many bullets she has fired with Russian Roulette. Marked bullets deal bonus magic damage and stun the target for 2 seconds. When Arila fires a marked bullet or hits an enemy champion with Russian Roulette, the bullet count is reset.

  • Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 40% AP)
  • Bonus Magic Damage: 50 / 80 / 110 / 140 / 170 (+ 60% AP)
  • Total Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 100% AP)


Enchanted Bullets
ChampionSquare

Passive: Arila's basic attacks deal bonus magic damage. This damage stacks up to 10 times as long as she doesn't attack the same target more than once in a row, and the stacks lasts for 3 seconds. If she attacks the same target twice, the second bullet consumes all the stacks dealing neither bonus magic damage nor her attack damage, but the bullet explodes upon hitting its target, dealing magic damage to enemies around the target based on the stacks consumed.

  • On-hit Magic Damage: 3 / 6 / 9 / 12 / 15 (+ 5% AP)
  • Max On-hit Magic Damage: 30 / 60 / 90 / 120 / 150 (+ 50% AP)
  • Explosion Magic Damage per Stack: 8 / 16 / 24 / 32 / 40 (+ 10% AP)
  • Max Explosion Magic Damage: 80 / 160 / 240 / 320 / 400 (+ 100% AP)


Blue Bullet
RANGE: 625
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: Arila fires a bullet that mimics the last damaging ability cast on her, dealing a portion of that ability's total damage as magic damage to a target enemy unit.

  • Mimicked Damage: 40% / 60% / 80% / 100% / 120%


Recoil Shot
RANGE: Global
COST: 100 mana
COOLDOWN: 100 / 90 / 80
ChampionSquare

Active: Arila fires a magical bullet, whose recoil knocks her continuously in the opposite direction until she hits terrain or the bullet hits an enemy or reaches the end of the map. The bullet deals magic damage to the first enemy it hits.

  • Projectile Speed: 1000

  • Magic Damage: 150 / 275 / 400 (+ 90% AP)


Pros

  • High multi-target sustained damage
  • High damage potential
  • Can turn a lost duel into a draw
  • Low mana costs

Cons

  • Low single target damage
  • Weak early game damage
  • Unreliable damage
  • No reliable escapes
  • No reliable crowd control
  • Very vulnerable to crowd control

Also on Fandom

Random Wiki