Alyssa has access to a unique trinket that can empower her abilities in various ways.
Alyssa commands magical orbs to assault her foes. Each time an orb passes through an enemy unit, it deals 25 - 80 (based on level)(+ 10% AP) magic damage to it. A single orb can hit the same unit any number of times, dealing the same damage on each subsequent hit.
COST: 50 / 45 / 40 / 35 / 30 mana
STATIC COOLDOWN: 0.5
Recharge Time:8 / 7 / 6 / 5 / 4
Alyssa periodically summons a Magic Orb that orbits her. She can have up to 3 orbs orbiting her at the same time.
Active: Alyssa sends one of the orbs forward in a line. If the orb passes through an enemy champion, it will turn around upon reaching maximum range and return to the point of cast.
If Alyssa catches an orb that is on the way back or has been redirected by Gather, it will begin orbiting her. Alyssa can also pick up Origin Orbs, causing the same result.
RANGE: 400 / 450 / 500 / 550 / 600
COST: 75 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Active: Alyssa transforms into a Magic Orb and dashes towards a target location, becoming untargetable until she finishes the dash.
When Alyssa returns to human form, she sends out six Magic Orbs in a circle around her, each traveling 900 units from the point of arrival.
Alyssa can target an Origin Orb for her dash if it is within 3000 units of her.
COST: 40 mana
COOLDOWN: 10 / 8.5 / 7 / 5.5 / 4
Active: Alyssa commands all her Magic Orbs to move towards a target location. Orbs orbiting Alyssa will not be affected, but Alyssa herself will be if she is in orb form.
Origin Orbs controlled by Gather deals double damage to enemies they pass through.
Alyssa can still cast Gather while in Spherical Form and when channeling Arcane Cascade.
COST: 100 mana
COOLDOWN: 100 / 90 / 80
Active: Alyssa channels for 3 seconds, firing Magic Orbs towards the cursor each second.
Orbs per Second: 3 / 4 / 5
Champion kills and assists gained during the channel reset Gather's cooldown.
Maximum range for Origin Orb targeted dash is now 3000 units.