When Magia uses a summoner spell, the cooldown of her other summoner spell is reduced by 10 seconds.
Arcane Training is a passive ability that triggers when Magia uses a summoner spell.
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active: Magia fires a slow energy ball in a line, dealing magic damage to all enemies hit in addition to extra effects on units affected by a summoner spell. If an enemy champion casts a spell within a 1000-radius area around the ball, it zaps them with a bolt of energy, dealing magic damage and applying weaker additional effects.
Active: Magia tempts an enemy champion into casting a spell, forming three crystals that orbit it. If the target casts a spell one crystal is broken. After 3 seconds, each unbroken crystal deals magic damage to the target and stuns it briefly. Stuns from multiple crystals stack, increasing the duration of the stun.
Active: Magia unlocks the true power of summoner spells, empowering the next summoner spell she uses within 10 seconds. If Magia doesn't use an empowered summoner spell, Perfect Sorcery's cooldown is reduced by 75%.
While Revive is off cooldown, Perfect Sorcery can be cast even when dead.
Magia creates a dome in a 250-radius around her, destroying any enemy projectiles that hit it from the outside. Allies inside the dome when it is formed are granted 50% of Barrier's shield value.
Duration: 4 / 5 / 6
The dome disappears if Magia leaves the area.
Magia strikes the targeted area with a meteor after a 2 seconds delay, dealing magic damage to enemies hit and revealing them for 10 seconds.
Magic Damage: 200 / 325 / 450 (+ 85% AP)
Clarity additionally reduces the cooldown of allied champions' spells.
Cooldown Reduction: 4 / 7 / 10
Cleanse can target allies and the crowd control reduction is increased to 100%. It also heals the target based on its missing health.
Heal: 100 / 225 / 350 (+ 25% missing health)
Exhaust deals magic damage to the target and snares it instead of slowing it.
Magic Damage: 150 / 225 / 300 (+ 70% AP)
COOLDOWN: 2 / 1.5 / 1
Flash can be cast a few more times within 10 seconds before going on cooldown.
Additional Casts: 2 / 3 / 4
Garrison grants bonus magic damage to allied capture points' attacks, while instantly neutralizing enemy capture points.
Bonus Magic Damage: 50 / 125 / 200 (+ 35% AP)
Magia can move freely through walls while Ghost is active.