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CCC6 - Magia, the Spell Twister

JmLyan October 1, 2014 User blog:JmLyan

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1 Growth 18 1 Growth 18
Health 360 (+80) 1720 Attack damage 48 (+3) 99
Health regen. 5 (+0.5) 13.5 Attack speed 0.625 (+2.2%) 38%
mana 240 (+40) 920 Armor 16 (+4) 84
  Magic resist. 30 (+0) 30
Attack range 550 Mov. speed 330

Magia, the Spell Twister is a custom champion in League of Legends made for the the 6th custom champion contest. Numbers are subject to change, especially of her ultimate.

Abilities

Arcane Training
JMLyan ArcaneTraining

When Magia uses a summoner spell, the cooldown of her other summoner spell is reduced by 10 seconds.

Ability Details
Arcane Training is a passive ability that triggers when Magia uses a summoner spell.


Magic Sensor
RANGE: 1250
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
JMLyan MagicSensor

Active: Magia fires a slow energy ball in a line, dealing magic damage to all enemies hit in addition to extra effects on units affected by a summoner spell. If an enemy champion casts a spell within a 1000-radius area around the ball, it zaps them with a bolt of energy, dealing magic damage and applying weaker additional effects.

  • Ball Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
  • Bolt Magic Damage: 30 / 60 / 90 / 120 / 150 (+ 25% AP)

The ball removes Barrier.png Barrier on enemies hit before damaging them, while the bolt deals additional damage equal to 50% of the remaining shield value.

Spell casting of enemies inside Clairvoyance.png Clairvoyance's area also trigger the energy bolt.

Exhaust.png Exhausted enemies are stunned for 1 second by the ball and 0.25 seconds by the bolt.

The ball removes Ghost.png Ghost on affected enemies. Enemies hit by the bolt are slowed by 70% that decays over 2 seconds.

Ignite.png Ignited enemies are dealt 100 (+ 20% AP) bonus magic damage, reduced by 50% for the bolt.

The ball interrupts Teleport.png teleporting enemies, while the bolt increases the channel duration by 1 second.

Ability Details
Magic Sensor is a linear, pass-through skill shot.

Additional Information:

  • Energy bolts also trigger on summoner spells.


Null Field
RANGE: 800
COST: 50 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
JMLyan NullField

Active: Magia summons a 350-radius field at a target location. Enemy champions inside the field are silenced for 1 second and dealt magic damage each time they cast a spell.

  • Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 30% AP)
  • Duration: 3 / 3.5 / 4 / 4.5 / 5
Ability Details
Null Field is a ground-targeted area of effect ability.

Additional Information:

  • The field also triggers on summoner spells.


Spell Lure
RANGE: 650
COST: 60 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
JMLyan SpellLure

Active: Magia tempts an enemy champion into casting a spell, forming three crystals that orbit it. If the target casts a spell one crystal is broken. After 3 seconds, each unbroken crystal deals magic damage to the target and stuns it briefly. Stuns from multiple crystals stack, increasing the duration of the stun.

  • Magic Damage per Crystal: 40 / 60 / 80 / 100 / 120 (+ 25% AP)
  • Maximum Magic Damage: 120 / 180 / 240 / 300 / 360 (+ 75% AP)
  • Stun Duration: 0.35 / 0.45 / 0.55 / 0.65 / 0.75
  • Maximum Stun Duration: 1.05 / 1.35 / 1.65 / 1.95 / 2.25
Ability Details
Spell Lure is a unit-targeted ability.

Additional Information:

  • Crystals also break when the target uses summoner spells.


Perfect Sorcery
COST: 100 mana
COOLDOWN: 100 / 90 / 80
JMLyan PerfectSorcery

Passive: The cooldown of Magia's summoner spells are reduced. This stacks multiplicatively with other sources of summoner spell cooldown reduction.

  • Cooldown Reduction: 10 / 15 / 20% (+ 50 / 75 / 100% CDR)

Active: Magia unlocks the true power of summoner spells, empowering the next summoner spell she uses within 10 seconds. If Magia doesn't use an empowered summoner spell, Perfect Sorcery's cooldown is reduced by 75%.

While Revive.png Revive is off cooldown, JMLyan PerfectSorcery Perfect Sorcery can be cast even when dead.

Empowered Barrier
JMLyan Barrier

Magia creates a dome in a 250-radius around her, destroying any enemy projectiles that hit it from the outside. Allies inside the dome when it is formed are granted 50% of Barrier.png Barrier's shield value.

  • Duration: 4 / 5 / 6

The dome disappears if Magia leaves the area.

Empowered Clairvoyance
JMLyan Clairvoyance

Magia strikes the targeted area with a meteor after a 2 seconds delay, dealing magic damage to enemies hit and revealing them for 10 seconds.

  • Magic Damage: 200 / 325 / 450 (+ 85% AP)
Empowered Clarity
JMLyan Clarity

Clarity.png Clarity additionally reduces the cooldown of allied champions' spells.

  • Cooldown Reduction: 4 / 7 / 10
Empowered Cleanse
JMLyan Cleanse

Cleanse.png Cleanse can target allies and the crowd control reduction is increased to 100%. It also heals the target based on its missing health.

  • Heal: 100 / 225 / 350 (+ 25% missing health)
Empowered Exhaust
JMLyan Exhaust

Exhaust.png Exhaust deals magic damage to the target and snares it instead of slowing it.

  • Magic Damage: 150 / 225 / 300 (+ 70% AP)
Empowered Flash
COOLDOWN: 2 / 1.5 / 1
JMLyan Flash

Flash.png Flash can be cast a few more times within 10 seconds before going on cooldown.

  • Additional Casts: 2 / 3 / 4
Empowered Garrison
JMLyan Garrison

Garrison.png Garrison grants bonus magic damage to allied capture points' attacks, while instantly neutralizing enemy capture points.

  • Bonus Magic Damage: 50 / 125 / 200 (+ 35% AP)
Empowered Ghost
JMLyan Ghost

Magia can move freely through walls while Ghost.png Ghost is active.

Empowered Heal
JMLyan Heal

Heal.png Heal restores additional health.

  • Bonus Heal: 150 / 275 / 400 (+ 40% AP)
Empowered Ignite
JMLyan Ignite

Ignite.png Ignite deals bonus magic damage, and the ignited enemy leaves trails of fire as it moves. Enemy champions that touch the trail are afflicted with JMLyan Ignite Empowered Ignite, but do not leave trails.

  • Bonus Magic Damage per Second: 30 / 55 / 80 (+ 12% AP)
  • Total Magic Damage: 150 / 275 / 400 (+ 60% AP)

The fire trail lasts for 3 seconds.

Empowered Revive
JMLyan Revive

Magia Revive.png revives at the target location, gaining 100% damage resistance for 1.5 seconds.

Empowered Smite
JMLyan Smite

Smite.png Smite can be cast on enemy champions, dealing 50% (- 10% per 100 AP) less damage.

If JMLyan Smite Empowered Smite kills the target, allied champions are rewarded 25% more gold than what they would've normally got for that kill.

Empowered Teleport
JMLyan Teleport

Magia Teleport.png teleports to anywhere on the map with reduced channel duration.

  • Channel Duration: 2.5 / 1.5 / 0.5
Ability Details
Perfect Sorcery is a self-buff ability.
  • Banshee's Veil item.png Spell shields will not block empowered versions of enemy targeted summoner spells, but will block the damage and reveal from JMLyan Clairvoyance Empowered Clairvoyance's meteor strike.


Change Log

3/10:

  • JMLyan NullField Null Field
    • No longer disables actions.
    • Now silences and deals damage to enemy champions that cast spells inside it.
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 from 20 / 18 / 16 / 14 / 12.
  • JMLyan SpellLure Spell Lure
    • Reworked. (Sort of)
  • JMLyan PerfectSorcery Perfect Sorcery
    • Cooldown is now reduced by 75% if no summoner spell is used.

2/10:

  • JMLyan NullField Null Field
    • Now disables basic attacks, champion abilities and item actives in addition to summoner spells.
    • Cooldown increased to 20 / 18 / 16 / 14 / 12 from 18 / 16 / 14 / 12 / 10.
  • JMLyan SpellLure Spell Lure
    • Now deals damage over 3 seconds or until the target casts a spell.
    • Now stuns for 0.5 / 0.75 / 1 / 1.25 / 1.5 if the target casts a spell instead of silencing for 1 / 1.25 / 1.5 / 1.75 / 2 seconds if it doesn't.
    • Total damage increased to 90 / 150 / 210 / 270 / 330 (+ 90% AP) from 70 / 125 / 180 / 235 / 290 (+ 80% AP).

1/10:

  • General
    • Created

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