Active: Chance's next damaging ability or basic attack deals either double damage or no damage at all, determined at random when his next damaging ability or basic attack is used. Double damage for basic attacks includes on-hit effects.
Active: Chance tries his luck at the slot reels. The slots spin in the order: Sword, Shield, Staff, Sword, Shield, Staff, Seven, Mine. Activating the ability again stops one of the reels, starting at the leftmost one. After all three slots have been stopped, an effect occurs based on the result. Slot reels' cooldown starts after all three reels have been stopped.
Chance gains bonus attack damage for 5 seconds.
Bonus Attack Damage: 10 / 25 / 40 / 55 / 70
Chance gains a shield that absorbs damage that lasts for 5 seconds.
Shield: 60 / 120 / 180 / 240 / 320 (+ 40% AP)
Chance's next basic attack deals bonus magic damage and stuns the enemy for 1 second.
Chance triggers a mine, taking true damage based on the number of mines he got.
True Damage per Mine: 60 / 130 / 200 / 270 / 340
Any Other Combination
Slot Reels cooldown is reduced by 4 seconds.
God of Random Numbers
COST: 100 mana
COOLDOWN: 60 / 45 / 30
Active: Chance uses his godly powers to get the result he wants, causing his next ability he uses to be empowered. In addition, his next 3 basic attacks will always deal the maximum 150% of his attack damage.
Dice Roll: Chance rolls a pair of sixes, dealing maximum damage.
Lucky Hit: Chance is truly lucky, causing his next damaging ability or basic attack to deal double damage.
Slot Reels: Chance spins the reels slower and removes all mines from the reels.