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Chance, the Random Number God

JmLyan July 21, 2013 User blog:JmLyan

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1 Growth 18 1 Growth 18
Health 380 (+80) Attack damage 46 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+4%)
Mana 160 (+40) Armor 12 (+3)
Mana regen. 6 (+0.4) Magic resist. 30 (+0)
Attack range 550 Mov. speed N/A

Chance, the Random Number God is a custom champion in League of Legends.

Abilities

Random Strike
ChampionSquare

Chance's basic attacks against enemy champions vary in strength, dealing between 50% and 150% of his attack damage determined at random.


Dice Roll
RANGE: 650
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 6
ChampionSquare

Active: Chance rolls two dice, dealing physical damage to a target enemy after 1 second a number of times based on the numbers rolled on the dice. Two of the same number doubles the number of hits.

  • Physical Damage per Hit: 7 / 9 / 11 / 13 / 15 (+ 10% bonus AD)
  • Max Physical Damage (Pair of Sixes): 168 / 216 / 264 / 312 / 360 (+ 240% bonus AD)


Lucky Hit
COST: 50 mana
COOLDOWN: 12
ChampionSquare

Passive: Chance gains bonus critical strike chance.

  • Bonus Critical Strike Chance: 3% / 6% / 9% / 12% / 15%

Active: Chance's next damaging ability or basic attack deals either double damage or no damage at all, determined at random when his next damaging ability or basic attack is used. Double damage for basic attacks includes on-hit effects.

  • Success Chance: 40 / 45 / 50 / 55 / 60 (+ 50% critical strike chance)


Slot Reels
COST: No cost
COOLDOWN: 12
ChampionSquare

Active: Chance tries his luck at the slot reels. The slots spin in the order: Sword, Shield, Staff, Sword, Shield, Staff, Seven, Mine. Activating the ability again stops one of the reels, starting at the leftmost one. After all three slots have been stopped, an effect occurs based on the result. Slot reels' cooldown starts after all three reels have been stopped.


Three Swords
ChampionSquare

Chance gains bonus attack damage for 5 seconds.

  • Bonus Attack Damage: 10 / 25 / 40 / 55 / 70


Three Shields
ChampionSquare

Chance gains a shield that absorbs damage that lasts for 5 seconds.

  • Shield: 60 / 120 / 180 / 240 / 320 (+ 40% AP)


Three Staves
ChampionSquare

Chance's next basic attack deals bonus magic damage and stuns the enemy for 1 second.

  • Bonus Magic Damage: 50 / 80 / 110 / 140 / 170 (+ 50% AP)


Three Sevens
ChampionSquare

Chance wins the jackpot, earning bonus gold.

  • Bonus Gold: 60 / 120 / 180 / 240 / 300


Two Matching Symbols Except Sevens and Mines
ChampionSquare

Chance gains a smaller effect than if he would have gotten three of that symbol.

  • Bonus Attack Damage: 5 / 15 / 25 / 35 / 45
  • Shield: 40 / 80 / 120 / 160 / 200 (+ 30% AP)
  • Bonus Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 40% AP)


At Least One Mine
ChampionSquare

Chance triggers a mine, taking true damage based on the number of mines he got.

  • True Damage per Mine: 60 / 130 / 200 / 270 / 340


Any Other Combination
ChampionSquare

Slot Reels cooldown is reduced by 4 seconds.


God of Random Numbers
COST: 100 mana
COOLDOWN: 60 / 45 / 30
ChampionSquare

Active: Chance uses his godly powers to get the result he wants, causing his next ability he uses to be empowered. In addition, his next 3 basic attacks will always deal the maximum 150% of his attack damage.

Dice Roll: Chance rolls a pair of sixes, dealing maximum damage.

Lucky Hit: Chance is truly lucky, causing his next damaging ability or basic attack to deal double damage.

Slot Reels: Chance spins the reels slower and removes all mines from the reels.


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