Dharma uses karma to empower her abilities. She begins with 50 good karma and 50 bad karma and can have up to 100 of either. Gaining karma of one kind causes her to lose an equal amount of karma of the other kind.
Good Karma: Every 10 points grants Dharma 2% crowd control reduction. At maximum good karma, Dharma gains an additional 10% crowd control reduction for a total of 30% crowd control reduction.
Bad Karma: Every 10 points grants Dharma1% bonus ability power. At maximum bad karma, Dharma gains an additional 5% bonus ability power for a total of 15% bonus ability power.
Karma is a self-buff.
Dharma's current karma is displayed in her secondary bar.
At neutral karma, Karma grants 10% crowd control reduction and 5% bonus ability power.
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active:Dharma releases an energy sphere from her palm, dealing magic damage to all enemy units hit while healing herself and all allied champions hit. She gains 10 good karma if the first champion it hits is an ally and 10 bad karma if it's an enemy.
Active:Dharma jumps to a target location after a short delay and strikes the ground with her fist, dealing magic damage and stunning enemies hit while granting bonus attack and movement speed to herself and nearby allied champions for 3 seconds. She gains 5 good karma for each allied champion other than herself in the impact radius and 5 bad karma for each enemy champion in the radius.
At neutral karma, Diving Strike deals 70 / 110 / 150 / 190 / 230 (+ 60% AP) magic damage, stuns for 0.7 / 0.85 / 1 / 1.15 / 1.3 seconds and grants 12 / 15 / 18 / 21 / 24% bonus attack and movement speed.
Active:Dharma shields a target allied champion for 5 seconds. While the shield holds, the ally's next spell or basic attack against an enemy champion or monster consume the shield to deal bonus magic damage. Dharma gains 15 good karma if the shield breaks and 15 bad karma if the shield is consumed.
Good Karma: Increases Sanctity's shield strength. At maximum good karma, the shield will refresh if consumed, but cannot be consumed a second time.
Bad Karma: Increases Sanctity's bonus damage. If the shield is consumed by a spell at maximum bad karma, the spell's cooldown is reduced by 2 seconds. If the shield is consumed by a basic attack at maximum bad karma, the ally's autoattack timer is reset.
Dharma has two ultimate abilities with separate cooldowns. However, she can only use Nirvana when she has maximum good karma and Naraka when she has maximum bad karma. Using any of these abilities resets both kinds of karma to 50.
RANGE:900 / 350
COOLDOWN: 150 / 125 / 100
Active:Dharma creates a circular barrier at a target location after a moderate delay. The barrier destroys all projectiles that hit it from the outside and acts as impassable terrain for enemy units in both directions.
Duration: 3 / 4.5 / 6
COOLDOWN: 150 / 125 / 100
Active:Dharma banishes a target enemy champion, dealing magic damage and causing it to be untargetable but unable to act while taking additional magic damage as long as it's banished. The duration increases for each champion and large monster kill the target has gotten since the last time it was banished.