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Dharma, the Enlightened Master

JmLyan August 31, 2015 User blog:JmLyan

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1 Growth 18 1 Growth 18
Health 550 (+85) Attack damage 50 (+3)
Health regen. 3.25 (+0.5) Attack speed 0.625 (+3%)
No Resource   Armor 20 (+3.6)
    Magic resist. 30 (+0)
Attack range 475 Mov. speed N/A


Dharma, the Enlightened Master is a custom champion in League of Legends.

Abilities

Karma
JMLyan Karma

Dharma uses karma to empower her abilities. She begins with 50 good karma and 50 bad karma and can have up to 100 of either. Gaining karma of one kind causes her to lose an equal amount of karma of the other kind.

JMLyan GoodKarma Good Karma: Every 10 points grants Dharma 2% crowd control reduction. At maximum good karma, Dharma gains an additional 10% crowd control reduction for a total of 30% crowd control reduction.

JMLyan BadKarma Bad Karma: Every 10 points grants Dharma 1% bonus ability power. At maximum bad karma, Dharma gains an additional 5% bonus ability power for a total of 15% bonus ability power.

Ability Details
Karma is a self-buff.

Additional Information:

  • Dharma's current karma is displayed in her secondary bar.
  • At neutral karma, Karma grants 10% crowd control reduction and 5% bonus ability power.


Enlightened Palm
RANGE: 950
COOLDOWN: 10 / 9 / 8 / 7 / 6
JMLyan EnlightenedPalm

Active: Dharma releases an energy sphere from her palm, dealing magic damage to all enemy units hit while healing herself and all allied champions hit. She gains 10 good karma if the first champion it hits is an ally and 10 bad karma if it's an enemy.

  • 「 Minimum Magic Damage: 20 / 40 / 60 / 80 / 100 (+ 20% AP) 」「 Maximum Magic Damage: 100 / 140 / 180 / 220 / 260 (+ 80% AP) 」
  • 「 Maximum Heal: 80 / 110 / 140 / 170 / 200 (+ 50% AP) 」「 Minimum Heal: 10 / 20 / 30 / 40 / 50 (+ 10% AP) 」

JMLyan GoodKarma Good Karma: Increases Enlightened Palm's healing. At maximum good karma, allies hit gain bonus armor and magic resistance for 2 seconds.

  • Bonus Resistances: 10 / 15 / 20 / 25 / 30

JMLyan BadKarma Bad Karma: Increases Enlightened Palm's damage. At maximum bad karma, enemies hit are Slow icon slowed for 2 seconds.

  • Slow: 20 / 25 / 30 / 35 / 40%
Ability Details
Enlightened Palm is a pass-through linear skill shot.

Additional Information:

  • At neutral karma, Enlightened Palm deals 60 / 90 / 120 / 150 / 180 (+ 50% AP) magic damage and heals for 45 / 65 / 85 / 105 / 125 (+ 35% AP).


Diving Strike
RANGE: 650 / 250 / 800
COOLDOWN: 18 / 16 / 14 / 12 / 10
JMLyan DivingStrike

Active: Dharma jumps to a target location after a short delay and strikes the ground with her fist, dealing magic damage and Stun icon stunning enemies hit while granting bonus attack and movement speed to herself and nearby allied champions for 3 seconds. She gains 5 good karma for each allied champion other than herself in the impact radius and 5 bad karma for each enemy champion in the radius.

  • 「 Minimum Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 30% AP) 」「 Maximum Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 90% AP) 」
  • 「 Maximum Stun Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 」「 Minimum Stun Duration: 0.2 / 0.3 / 0.4 / 0.5 / 0.6 」
  • 「 Minimum Speed Bonus: 4 / 5 / 6 / 7 / 8% 」「 Maximum Speed Bonus: 20 / 25 / 30 / 35 / 40% 」

JMLyan GoodKarma Good Karma: Increases Diving Strike's bonus movement speed and stun duration. At maximum good karma, enemies hit are Airborne icon knocked up instead of stunned.

JMLyan BadKarma Bad Karma: Increases Diving Strike's damage and bonus attack speed. At maximum bad karma, enemies hit have reduced armor and magic resistance for 3 seconds.

  • Resistance Reduction: 10 / 15 / 20 / 25 / 30
Ability Details
Diving Strike is a ground-targeted dash.

Additional Information:

  • At neutral karma, Diving Strike deals 70 / 110 / 150 / 190 / 230 (+ 60% AP) magic damage, stuns for 0.7 / 0.85 / 1 / 1.15 / 1.3 seconds and grants 12 / 15 / 18 / 21 / 24% bonus attack and movement speed.


Sanctity
RANGE: 800
COOLDOWN: 10
JMLyan Sanctity

Active: Dharma shields a target allied champion for 5 seconds. While the shield holds, the ally's next spell or basic attack against an enemy champion or monster consume the shield to deal bonus magic damage. Dharma gains 15 good karma if the shield breaks and 15 bad karma if the shield is consumed.

  • 「 Maximum Shield Strength: 140 / 175 / 210 / 245 / 280 (+ 85% AP) 」「 Minimum Shield Strength: 20 / 35 / 50 / 65 / 80 (+ 15% AP) 」
  • 「 Minimum Bonus Damage: 10 / 30 / 50 / 70 / 90 (+ 10% AP) 」「 Maximum Bonus Damage: 90 / 120 / 150 / 180 / 210 (+ 60% AP) 」

JMLyan GoodKarma Good Karma: Increases Sanctity's shield strength. At maximum good karma, the shield will refresh if consumed, but cannot be consumed a second time.

JMLyan BadKarma Bad Karma: Increases Sanctity's bonus damage. If the shield is consumed by a spell at maximum bad karma, the spell's cooldown is reduced by 2 seconds. If the shield is consumed by a basic attack at maximum bad karma, the ally's autoattack timer is reset.

Ability Details
Sanctity is an ally-targeted shield.

Additional Information:

  • At neutral karma, Sanctity shields for 80 / 105 / 130 / 155 / 180 (+ 50% AP) and grants 50 / 75 / 100 / 125 / 150 (+ 35% AP) bonus damage.


Path of the Monk
JMLyan PathoftheMonk

Dharma has two ultimate abilities with separate cooldowns. However, she can only use Nirvana when she has maximum good karma and Naraka when she has maximum bad karma. Using any of these abilities resets both kinds of karma to 50.

Nirvana
RANGE: 900 / 350
COOLDOWN: 150 / 125 / 100
JMLyan Nirvana

Active: Dharma creates a circular barrier at a target location after a moderate delay. The barrier destroys all projectiles that hit it from the outside and acts as impassable terrain for enemy units in both directions.

  • Duration: 3 / 4.5 / 6
Naraka
RANGE: 475
COOLDOWN: 150 / 125 / 100
JMLyan Naraka

Active: Dharma banishes a target enemy champion, dealing magic damage and causing it to be untargetable but unable to act while taking additional magic damage as long as it's banished. The duration increases for each champion and large monster kill the target has gotten since the last time it was banished.

  • Initial Magic Damage: 120 / 140 / 160 (+ 10% AP)
  • 「 Magic Damage per Second: 80 / 100 / 120 (+ 40% AP) 」「 Minimum Damage: 200 / 275 / 340 (+ 50 / 60 / 70% AP) 」
  • Duration: 1 / 1.25 / 1.5 (+ 0.3 per kill)
Ability Details
Nirvana is a ground-targeted area of effect ability ability.

Naraka is a unit-targeted ability.

Additional Information:

  • Each kill increases Naraka's damage by 24 / 30 / 36 (+ 12% AP).


Change Log

1/9:

  • JMLyan Karma Karma
    • Bonus tenacity per 10 good karma reduced to 2% from 3%.
    • Maximum bonus tenacity reduced to 30% from 40%.
  • JMLyan EnlightenedPalm Enlightened Palm
    • Now only generates karma for the first champion hit.
    • Karma gain increased to 10 from 5.
    • Max good karma no longer cleanses crowd control effects.
    • Max good karma now grants 10 / 15 / 20 / 25 / 30 bonus armor and magic resistance to allies for 2 seconds.
  • JMLyan DivingStrike Diving Strike
    • Now only generates good karma for allies in the impact radius.
    • Good karma no longer increases bonus attack speed.
    • Good karma now increases stun duration.
    • Max good karma no longer grants on-hit heal to allies.
    • Max bad karma effect moved to max good karma.
    • Bad karma no longer increases stun duration.
    • Bad karma now increases bonus attack speed.
    • Max bad karma now reduces armor and magic resistance by 10 / 15 / 20 / 25 / 30 for 3 seconds.
  • JMLyan Sanctity Sanctity
    • Karma gain increased to 15 from 10.

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