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Divira, the Spirit of Magic

JmLyan October 19, 2013 User blog:JmLyan

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1 Growth 18 1 Growth 18
Health 340 (+70) Attack damage 48 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+1.72%)
Mana 250 (+50) Armor 10 (+4)
Mana regen. 7 (+0.7) Magic resist. 30 (+0)
Attack range 550 Mov. speed N/A

Divira, the Spirit of Magic is a custom champion in League of Legends.

Abilities

Spell Resonance
JMLyan SpellResonance

After each spell cast, Divira's next spells within 5 seconds deal 6 / 9 / 12 / 15 (+ 5% AP) bonus magic damage. This stacks up to 10 times for a maximum of 60 / 90 / 120 / 150 (+ 50% AP) bonus damage.


Spirit Blast
RANGE: 625
COST: 20 / 25 / 30 / 35 / 40 mana
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
JMLyan SpiritBlast

Active: Divira fires a magic blast at a target enemy, dealing magic damage.

  • Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 40% AP)


Mana Flare
RANGE: 900
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
JMLyan ManaFlare

Active: Divira shoots a mystical fireball in a line, dealing magic damage to the first enemy hit and restoring mana for each stack of Spell Resonance.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 50% AP)
  • Mana Restored per Stack: 3 / 6 / 9 / 12 / 15


Mystic Field
RANGE: 800
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
JMLyan MysticField

Active: Divira creates a 200-radius wide energy field at a target location, dealing magic damage to enemies inside it for 5 seconds. Enemies inside the field when it is cast take Spell Resonance's bonus damage.

If another of Divira's basic spells hits an enemy inside the field, it gains bonus effects.

Spirit Blast: The cooldown is reduced.

Mana Flare: The target is silenced.

  • Magic Damage per Second: 18 / 26 / 34 / 42 / 50 (+ 12% AP)
  • Total Damage: 90 / 130 / 170 / 210 / 250 (+ 60% AP)
  • Cooldown Reduction: 20% / 25% / 30% / 35% / 40%
  • Silence Duration: 1 / 1.25 / 1.5 / 1.75 / 2


Spirit Beam
RANGE: Global
COST: 100 mana
COOLDOWN: 120 / 100 / 80
JMLyan SpiritBeam

Active: Divira fires a thin energy beam, dealing magic damage to the first enemy champion hit and consuming all Spell Resonance stacks. At max Spell Resonance stacks, a line precedes the beam, snaring the first enemy champion in its path until the beam hits.

  • Magic Damage: 150 / 200 / 250 (+ 70% AP)


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