Elema passively marks enemy champions as weak to one of eight elements: Fire, Ice, Water, Lightning, Earth, Wind, Light or Dark. This mark is only visible to Elema, but if an enemy is attacked with its elemental weakness, the mark is revealed to both allied and enemy champions for 3 seconds.
The attack deals bonus magic damage. If the target is a minion or is weak to lightning, a portion of the damage is dealt to a nearby enemy unit not yet hit, prioritizing champions. Up to four enemies can be hit by one shot.
Active: Elema changes a target enemy champion's elemental weakness to match her active element and resets the cooldown of Elemental Arrows and Elemental Shot. The new weakness to that champion and the change lasts until another Elemental Conversion is used on that champion.
Active: Elema channels for 1.5 seconds, then fires a barrage of arrows at a target 600-radius wide area, dealing magic damage to all enemies hit. Enemies weak to Elema's active element take additional magic damage.