Elema passively marks enemy champions as weak to one of eight elements: Fire, Ice, Water, Lightning, Earth, Wind, Light or Dark. This mark is only visible to Elema, but if an enemy is attacked with its elemental weakness, the mark is revealed to both allied and enemy champions for 3 seconds.
COST: No cost
COOLDOWN: 10 / 8 / 6 / 4 / 2
Passive: Elema's basic attacks deal bonus magic damage to enemy champions whose elemental weakness matches her active element.
Magic Damage: 12 / 24 / 36 / 48 / 60 (+ 10% AD)
Active: Upon activation, the eight elements will appear in a circle around Elema. Activating this ability again while holding the cursor over an element causes her to make it her active element.
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active: Elema enhances her next basic attack to have additional effects based on her active element. The potency of the effects is increased against targets with matching elemental weakness.
The attack deals bonus magic damage. If the target is a minion or is weak to lightning, a portion of the damage is dealt to a nearby enemy unit not yet hit, prioritizing champions. Up to four enemies can be hit by one shot.
Active: Elema changes a target enemy champion's elemental weakness to match her active element and resets the cooldown of Elemental Arrows and Elemental Shot. The new weakness to that champion and the change lasts until another Elemental Conversion is used on that champion.
COST: 150 mana
COOLDOWN: 120 / 110 / 100
Active: Elema channels for 1.5 seconds, then fires a barrage of arrows at a target 600-radius wide area, dealing magic damage to all enemies hit. Enemies weak to Elema's active element take additional magic damage.