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Elema, Warden of the Sacred Bow

JmLyan September 18, 2013 User blog:JmLyan

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1 Growth 18 1 Growth 18
Health 380 (+80) Attack damage 46 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.658 (+2.8%)
Mana 240 (+40) Armor 13 (+3.5)
Mana regen. 6.5 (+0.5) Magic resist. 30 (+0)
Attack range 600 Mov. speed N/A

Elema, Warden of the Sacred Bow is a custom champion in League of Legends.

Abilities

Elemental Vision

Elema passively marks enemy champions as weak to one of eight elements: Fire, Ice, Water, Lightning, Earth, Wind, Light or Dark. This mark is only visible to Elema, but if an enemy is attacked with its elemental weakness, the mark is revealed to both allied and enemy champions for 3 seconds.


Elemental Arrows
COST: No cost
COOLDOWN: 10 / 8 / 6 / 4 / 2

Passive: Elema's basic attacks deal bonus magic damage to enemy champions whose elemental weakness matches her active element.

  • Magic Damage: 12 / 24 / 36 / 48 / 60 (+ 10% AD)

Active: Upon activation, the eight elements will appear in a circle around Elema. Activating this ability again while holding the cursor over an element causes her to make it her active element.


Elemental Shot
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8

Active: Elema enhances her next basic attack to have additional effects based on her active element. The potency of the effects is increased against targets with matching elemental weakness.


Neutral Shot
JMLyan NeutralShot

The attack deals bonus magic damage.

  • Magic Damage: 60 / 80 / 100 / 120 / 140 (+ 60% AP)


Fire Shot

The attack deals bonus magic damage over 3 seconds. The shot deals additional magic damage to targets weak to fire.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 60% bonus AD)
  • Weakness Magic Damage: 20 / 40 / 60 / 80 / 100 (+ 20% bonus AD)
  • Max Magic Damage: 60 / 120 / 180 / 240 / 300 (+ 80% bonus AD)


Ice Shot

The attack deals bonus magic damage and slows the target for 2 seconds. Slow is increased against targets weak to ice and the duration is increased to 3 seconds.

  • Magic Damage: 30 / 60 / 90 / 120 / 150 (+ 60% AP)
  • Slow: 20% / 25% / 30% / 35% / 40%
  • Weakness Slow: 25% / 35% / 45% / 55% / 65%


Water Shot

The attack deals bonus magic damage and silences the target. Silence duration is increased against targets weak to water.

  • Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 50% AP)
  • Silence Duration: 0.4 / 0.6 / 0.8 / 1 / 1.2
  • Weakness Silence Duration: 0.8 / 1.2 / 1.6 / 2 / 2.4


Lightning Shot

The attack deals bonus magic damage. If the target is a minion or is weak to lightning, a portion of the damage is dealt to a nearby enemy unit not yet hit, prioritizing champions. Up to four enemies can be hit by one shot.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 (+ 80% AP)
  • Portion of Damage Dealt to Secondary Targets: 20% / 30% / 40% / 50% / 60%
  • Damage to Secondary Targets: 10 / 30 / 60 / 100 / 150 (+ 16 / 24 / 32 / 40 / 48% AP) (+ 20 / 30 / 40 / 50 / 60% AD)


Earth Shot

The attack deals bonus magic damage and stuns the target. Stun duration is increased against targets weak to earth.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 40% AP)
  • Stun Duration: 0.2 / 0.4 / 0.6 / 0.8 / 1
  • Weakness Stun Duration: 0.3 / 0.6 / 0.9 / 1.2 / 1.5


Wind Shot

Elema gains bonus attack speed for 3 seconds after the attack. Attack speed bonus is increased against targets weak to wind.

  • Bonus Attack Speed: 20% / 25% / 30% / 35% / 40%
  • Weakness Bonus Attack Speed: 30% / 40% / 50% / 60% / 70%


Light Shot

The attack deals bonus magic damage and heals Elema. Heal is increased against targets weak to light.

  • Magic Damage: 20 / 50 / 80 / 110 / 140 (+ 40% AP)
  • Heal: 10 / 25 / 40 / 55 / 70 (+ 20% AP)
  • Weakness Heal: 5 / 10 / 15 / 20 / 25 (+ 10% AP)
  • Max Heal: 15 / 35 / 55 / 75 / 95 (+ 30% AP)


Dark Shot

The attack deals bonus magic damage and gains extra range. Range bonus is increased against targets weak to dark.

  • Magic Damage: 20 / 60 / 100 / 140 / 180 (+ 60% bonus AD)
  • Bonus Range: 50 / 62.5 / 75 / 87.5 / 100
  • Weakness Bonus Range: 100 / 125 / 150 / 175 / 200


Elemental Conversion
RANGE: 650
COST: 100 mana
COOLDOWN: 60 / 50 / 40 / 30 / 20

Active: Elema changes a target enemy champion's elemental weakness to match her active element and resets the cooldown of Elemental Arrows and Elemental Shot. The new weakness to that champion and the change lasts until another Elemental Conversion is used on that champion.


Elemental Rain
RANGE: Global
COST: 150 mana
COOLDOWN: 120 / 110 / 100

Active: Elema channels for 1.5 seconds, then fires a barrage of arrows at a target 600-radius wide area, dealing magic damage to all enemies hit. Enemies weak to Elema's active element take additional magic damage.

  • Magic Damage: 150 / 250 / 350 (+ 100% bonus AD) (+ 80% AP)
  • Weakness Magic Damage: 50 / 100 / 150 (+ 50% bonus AD) (+ 40% AP)
  • Max Magic Damage: 200 / 350 / 500 (+ 150% bonus AD) (+ 120% AP)


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