Elyra has no health. Instead, she has 4 hedrons around her. If the damage Elyra has taken the last 3 seconds is equal to or greater than 100 - 260 (based on level) / 280 - 440 (based on level), Elyra's active hedron breaks, her new active hedron becomes the next hedron in clockwise order and the damage counter is reset. When the last of Elyra's hedrons break, she is slain. All Elyra's hedrons are restored when she is at the summoner platform or when she is revived.
COST: 50 / 60 / 70 / 80 / 90 mana
Active: Elyra launches her active hedron in a line, dealing magic damage to all enemies hit and applies an additional effect based on her active hedron. After the hedron reaches its maximum range, it reappears around Elyra.
Causes enemies hit to walk slowly in the direction of the hedron.
Duration: 0.5 / 1 / 1.5 / 2 / 2.5
Hedron of Relocation
Teleports to the first enemy champion hit and roots that champion for a short duration.
Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5
Hedron of Renewal
Reduces the cooldown of Hedron Assault for each enemy champion hit.
Duration Recution: 1 / 1.5 / 2 / 2.5 / 3
Hedron of Insight
Reveals all enemy champions hit for a short duration.
Duration: 0.2 / 0.4 / 0.6 / 0.8 / 1
COST: No cost
COOLDOWN: 7 / 6 / 5 / 4 / 3 / 2
Passive: If at least one hedron is broken, one hedron is restored at set intervals.
Active: Causes Elyra's remaining hedrons to spin clockwise. Activating again chooses the hedron in front of her. Elyra can't activate Hedron Assault while choosing a hedron.
Elyra begins with one rank in Switch and its max rank is 6.
Restore Interval: 70 / 60 / 50 / 40 / 30 / 20
COST: 70 / 80 / 90 / 100 / 110 mana
Active: Elyra blasts enemies within a 275 range around her with concentrated energy, dealing magic damage. If her active hedron has been launched with Hedron Assault, the explosion is centered on the hedron's current location instead.
Active: Elyra channels for 2 seconds, then enters spirit form, becoming untargetable and launches her hedrons at a target location. The hedrons deal magic damage to enemy champions they pass based on the number of hedrons. Elyra can activate the ability again before the hedrons reach their destonation to teleport to their current location, stopping their travel.