Katsuhe doesn't benefit from bonus health, armor, magic resistance and health regenration from any source, but she can only be damaged by champion basic attacks, champion abilities, turrets, the nexus obelisk, Baron Nashor and the Dragon.
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active: Katsuhe summons a gust of wind carrying petals and sends it forward in a line, dealing physical damage to all enemies hit and slows them for 2 seconds. Each time Petal Gust hits an enemy unit, its range is reset, traveling 1000 units further from the point of impact.
Passive: Katsuhe's basic attacks deal bonus physical damage depending on the range to her target and grant her bonus attack range for 3 seconds. The bonus range stacks up to 5 times, decaying one at a time if she hasn't used a basic attack in the last 3 seconds.
Active: Katsuhe spins around, becoming untargetable for 1 second. Katsuhe cannot attack or use abilities while using Elusive Dance, but can still move.
If Katsuhe dodges at least one attack or ability, she gains bonus movement speed that decays over 3 seconds and Elusive Dance's cooldown is reduced by 60%.
Bonus Movement Speed: 30 / 40 / 50 / 60 / 70%
COOLDOWN: 140 / 125 / 110
Active: Katsuhe channels for 2 seconds, then becomes immune to damage for 10 seconds. During this time, she loses 550 range and becomes melee, but gains bonus attack speed and bonus movement speed while moving towards an enemy champion.
Bonus Attack Speed: 30 / 45 / 60%
Bonus Movement Speed: 10 / 15 / 20%
Katsuhe's basic attacks are instant, rather than using projectiles, meaning Heavenly Fans damage calculates distance as an auto-attack is performed.