Khez's basic attacks unravel the essence of his target's soul, granting his abilities extra effects against that unit for 5 seconds.
Aether Threads: Khez's basic attacks against marked units deal 「 5 - 45 」「 5 - 45 (based on level) (4 + 1 / 2 / 3 / 5 at each level) 」(+ 5% AP) bonus magic damage. Subsequent basic attacks within 5 seconds causes this bonus to stack up to 5 times, for a maximum of 「 25 - 225 」「 25 - 225 (based on level) (20 + 25 / 10 / 15 / 5 at each level) 」(+ 25% AP) damage.
Spell shields will block the application of Aether Threads, but not the bonus damage.
Bonus damage stacks fall off all at once.
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
Active: Khez fires a bolt of strange energy in a line, dealing magic damage and rooting the first enemy champion hit. After traveling 1500 units, the bolt slows down drastically, but the root duration is doubled and the damage is increased by 50%.
Active – Ally Cast: Khez forms a tether to a target allied champion, healing it over 3 seconds. While the tether persists, the ally can right-click Khez to blink to swap positions with him.
Heal: 60 / 90 / 120 / 150 / 180 (+ 25% AP)
Active – Enemy Cast: Khez forms a 1000-range tether to a target enemy champion, dealing magic damage to it over 3 seconds. If the tether persists for 3 seconds, Khez and the enemy champion swap positions.
Ally tethers remain after being swapped, but swapping can only be done once.
COST: 50 mana
COOLDOWN: 24 / 21 / 18 / 15 / 12
Active: Khez summons erratic energy at a target location. After 1 second, it expands into a 800 × 300 area, with the short side pointing towards the cursor's location when it expands. If the cursor is on top of the energy, it forms a 250-radius circle instead.
The area persists for a short duration, putting all units that enter it into stasis until it goes away.
Duration: 1.5 / 2 / 2.5 / 3 / 3.5
Aether Threads: Marked units are suppressed instead.
Mystic Zone is a ground-targeted area of effect ability.