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Lindira, the Lane Monitor

JmLyan April 19, 2013 User blog:JmLyan

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1 Growth 18 1 Growth 18
Health 350 (+65) Attack damage 40 (+3)
Health regen. 4 (+0.4) Attack speed 0.62 (+2.5%)
Mana 300 (+60) Armor 9 (+3.5)
Mana regen. 7 (+0.6) Magic resist. 30 (+0)
Attack range 550 Mov. speed N/A

Lindira, the Lane Monitor is a custom champion in League of Legends.

Abilities

Lane Observer
ChampionSquare

Lindira has 3% / 4% / 5% bonus movement speed while in her currently marked lane. In addition, her skills are changed to match the type of the marked lane while in it. Lindira's lane marking abilities have a 1 second global cooldown.


Power Lane
RANGE: Global
COST: No cost
COOLDOWN: 30
ChampionSquare

Active: Lindira marks a target lane as a Power lane. Allied champions in that lane gain bonus attack damage and ability power. That lane remains a Power lane until it is marked as another type or until another lane is marked.

  • Attack Damage & Ability Power: 3 / 6 / 9 / 12 / 15


Power Wave (Power)
RANGE: 750
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: Lindira deals magic damage to all enemies in a 60° cone.

  • Magic Damage: 70 / 120 / 170 / 220 / 270 (+ 65% AP)


Distraction (Guard)
RANGE: 600
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 12
ChampionSquare

Active: Silences and slows a target enemy champion.

  • Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5
  • Slow: 20% / 30% / 40% / 50% / 60%


Magnetic Pull (Utility)
RANGE: 800
COST: 120 mana
COOLDOWN: 24 / 22 / 20 / 18 / 16
ChampionSquare

Active: Lindira pulls a target enemy champion towards her. The pull will stop if the champion collides with terrain or other units.


Damnation (Domination)
RANGE: 800
COST: 30 / 40 / 50 / 60 / 70 mana
COOLDOWN: 2
ChampionSquare

Active: Lindira deals magic damage to a target enemy champion and all enemies between Lindira and that champion.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 30% AP)


Guard Lane
RANGE: Global
COST: No cost
COOLDOWN: 30
ChampionSquare

Active: Lindira marks a target lane as a Guard lane. Allied champions in that lane gain bonus armor and magic resist. That lane remains a Guard lane until it is marked as another type or until another lane is marked.

  • Armor & Magic Resist: 2 / 4 / 6 / 8 / 10


Proximity Blast (Power)
RANGE: 200
COST: 60 / 75 / 90 / 105 / 120 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
ChampionSquare

Active: Lindira deals magic damage to all enemies around her, knocking them a short distance in the direction she's facing.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)


Healing Infusion (Guard)
RANGE: 750
COST: 70 / 90 / 110 / 130 / 150 mana
COOLDOWN: 16
ChampionSquare

Active: Lindira heals an allied champion. The cooldown is reduced by 50% if she heals a champion with more than 50% of its maximum health remaining.

  • Heal: 60 / 120 / 180 / 240 / 300 (+ 35% AP)


Dislocation (Utility)
RANGE: 500
COST: 120 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

Active: Lindira pushes an allied champion other than herself in a chosen direction.

  • Distance: 200 / 300 / 400 / 500 / 600


Reflection (Domination)
RANGE: 750
COST: 90 / 100 / 110 / 120 / 130 mana
COOLDOWN: 15
ChampionSquare

Active: Lindira shields an allied champion with mirrors for 3 seconds, causing enemy champions that damages it to take magic damage based on the damage they dealt.

  • Magic Damage: 10% / 12.5% / 15% / 17.5% / 20% (+ 1% per 100 AP)


Utility Lane
RANGE: Global
COST: No cost
COOLDOWN: 30
ChampionSquare

Active: Lindira marks a target lane as a Utility lane. Allied champions in that lane gain bonus cooldown reduction. That lane remains a Utility lane until it is marked as another type or until another lane is marked.

  • Cooldown Reduction: 2% / 4% / 6% / 8% / 10%


Acceleration Burst (Power)
RANGE: 400
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: Lindira dashes forward, dealing magic damage to all enemies in an 800-range line.

  • Magic Damage: 80 / 110 / 140 / 170 / 210 (+ 70% AP)


Magic Diffusion (Guard)
RANGE: 750
COST: 70 / 90 / 110 / 130 / 150 mana
COOLDOWN: 25
ChampionSquare

Active: Lindira surrounds an allied champion with a magic field, reducing magic damage it takes for 3 seconds.

  • Magic Damage Reduction: 30% / 35% / 40% / 45% / 50%


Vision Field (Utility)
RANGE: 2000 / 2500 / 3000 / 3500 / 4000
COST: 100 mana
COOLDOWN: 90
ChampionSquare

Active: Lindira grants vision of an area for 3 seconds. Enemy champions can't leave that area for the duration.


Insight Extension (Domination)
ChampionSquare

Passive: Allows Lindira to mark non-lane areas. This passive remains for 5 seconds after leaving a domination lane.

  • Rank 1: Your team's base.
  • Rank 2: Your team's jungle.
  • Rank 3: The River.
  • Rank 4: The enemy team's jungle.
  • Rank 5: The enemy team's base.


Domination Lane
RANGE: Global
COST: No cost
COOLDOWN: 30
ChampionSquare

Active: Lindira marks a target lane as a Domination lane. That lane remains a Domination lane until it is marked as another type or until another lane is marked.


Decimation (Power)
RANGE: 3000
COST: 100 mana
COOLDOWN: 120 / 100 / 80
ChampionSquare

Active: Lindira unleashes a bullet that seeks out the nearest enemy champion. When it arrives, it deals magic damage and reveals that champion for 3 seconds.

  • Magic Damage: 200 / 300 / 400 (+ 80% AP)


Biased Balance (Guard)
RANGE: 1000
COST: 100 / 125 / 150 mana
COOLDOWN: 140 / 125 / 110
ChampionSquare

Active: Lindira deals magic damage to a target enemy champion, restoring the same ammount of health to the allied champion with the lowest remaining health.

  • Magic Damage & Heal: 150 / 225 / 300 (+ 40% AP)


Relocation (Utility)
RANGE: 5000 / 5500 / 6000 / 6500 / 7000
COST: 300 mana
COOLDOWN: 180
ChampionSquare

Active: Lindira teleports to a point in a lane after 1 second, teleporting back to her original location after 3 seconds or when she attempts to move.


Decree of Dominance (Domination)
RANGE: 850
COST: 200 / 150 / 100 mana
COOLDOWN: 90 / 70 / 80
ChampionSquare

Active: Lindira declares dominance over an enemy champion in a lane, becoming immune against damage and crowd control from that champion and prevents that champion from leaving its current lane.

  • Duration: 3 / 4 / 5


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