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Magnus, the Attractive

JmLyan June 18, 2014 User blog:JmLyan

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1 Growth 18 1 Growth 18
Health 380 (+80) Attack damage 48 (+3)
Health regen. 5 (+0.6) Attack speed 0.625 (+3%)
mana 250 (+50) Armor 18 (+3)
  Magic resist. 30 (+0)
Attack range 550 (Ranged) Mov. speed N/A

Magnus, the Attractive is a custom champion in League of Legends.

Abilities

Magnus makes units magnetic to get the most out of his spells. Magnus himself is constantly magnetic and starts out with psoitive polarity. Each magnetic unit has a 800-radius magnetic field around it. If that field does not overlap at least one other magnetic field, the unit it belongs to stops being magnetic (except Magnus).

Magnetite Shards
JMLyan MagnetiteShards

Magnus' basic attacks deal 8 + (2 × level) (+ 20% AP) bonus magic damage. This bonus is increased to 12 + (3 × level) (+ 30% AP) if he attacks a magnetic unit with the opposite polarity.


Magnetize
RANGE: 800 (calculated from any magnetic unit)
COST: 50 mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
JMLyan Magnetize

Active – Ally Cast: Magnus makes a target allied unit magnetic with positive polarity.

Active – Enemy Cast: Magnus makes a target enemy unit magnetic with negative polarity, dealing magic damage to it.

  • Magic Damage: 30 / 60 / 90 / 120 / 150 (+ 40% AP)
Reverse Polarity
STATIC COOLDOWN: 3 / 2.5 / 2 / 1.5 / 1
JMLyan ReversePolarity

Active: If Magnus targets a magnetic unit with Magnetize, he casts Reverse Polarity on it instead, changing its polarity from positive to negative and vice versa.

If the target unit is an enemy, it is dealt magic damage

  • Magic Damage: 20 / 40 / 60 / 80 / 100 (+ 20% AP)


Attraction Beam
RANGE: 800
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
JMLyan AttractionBeam

Active: Magnus fires an beam at a target unit, dealing magic damage to all enemy units hit by the beam (but not the targeted unit itself).

  • Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 70% AP)

If the target is magnetic, the beam will jump to another magnetic unit with a different polarity in the targeted unit's magnetic field. The beam will continue to jump until there are no more units in range to jump to.


Polar Strike
RANGE: 800
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
JMLyan PolarStrike

Active: Magnus strikes a target unit with an energy blast, dealing magic damage to it if it is an enemy.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 40% AP)

If a magnetic unit is targeted, all visible units with the same polarity as that unit is struck, dealing increased damage to all enemies hit. Each allied unit hit by the strike reduces the damage by 10%, down to the unenhanced damage.

  • Enhanced Magic Damage: 90 / 135 / 180 / 225 / 270 (+ 60% AP)


Magnetic Force
RANGE: 800
COST: 100 mana
COOLDOWN: 160 / 145 / 130
JMLyan MagneticForce

Active: Magnus surrounds a target unit with energy, dealing magic damage to all enemy units within a 800-radius area around it.

  • Magic Damage: 150 / 200 / 250 (+ 50% AP)

If the target is magnetic, the damage dealt is increased and all units that share polarity with it are knocked to the edge of its magnetic field, while all units with the opposite polarity are pulled to the target unit. If the target is not magnetic, Magnetic Force's cooldown is reduced by 75%.

  • Enhanced Magic Damage: 225 / 300 / 375 (+ 75% AP)


Change Log

18/6:

  • Created
  • Ally stun removed from all abilities.
  • Polar Strike
    • Now deals less damage for each ally hit.

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