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Myst, the Caller

JmLyan April 19, 2015 User blog:JmLyan

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1 Growth 18 1 Growth 18
Health 560 (+85) Attack damage 55 (+3.5)
Health regen. 7 (+0.7) Attack speed 0.625 (+2.25%)
Mana 320 (+40) Armor 23 (+3)
Mana regen. 8 (+0.8) Magic resist. 30 (+0)
Attack range 500 Mov. speed N/A


Myst, the Caller is a custom champion in League of Legends.

Abilities

Runes of the Mystic
COOLDOWN: 16 / 14 / 12 / 10 / 8
JMLyan RunesoftheMystic

Damage dealt by Myst's basic attacks is converted to magic damage.

Every few seconds, Myst's next basic attack deals 「 15 - 100 」「 15 - 100 (based on level) (10 + (5 × Myst's level) 」 (+ 25% bonus AD) (+ 15% AP) bonus magic damage.

Ability Details
Runes of the Mystic is an on-hit effect.

Additional Information:

  • Myst's basic attack will critically strike and apply lifesteal as usual.
  • Physical on-hit effects are also converted to magic damage (true damage is unaffected).
  • Runes of the Mystic's cooldown is affected by cooldown reduction.


Mystic Flare
RANGE: 800
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
JMLyan MysticFlare

Active: Myst calls down a beam from the sky after a 0.5 seconds delay, dealing magic damage to all enemies in a 250-radius area and Slow icon slowing them for 1.5 seconds.

  • Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 100% bonus AD)
  • Slow: 25 / 35 / 45 / 55 / 65%
Ability Details
Mystic Flare is a ground-targeted area of effect ability.


Spellbind
RANGE: 925
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
JMLyan Spellbind

Active: Myst encircles a 350-radius area over 0.75 seconds. When the circle is complete, all enemy champions inside it take magic damage and are Silence icon silenced.

  • Magic Damage: 70 / 120 / 170 / 220 / 270 (+ 80% bonus AD)
  • Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5
Ability Details
Spellbind is a ground-targeted area of effect ability.


Sensory Glyph
RANGE: 600
COST: 50 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
JMLyan SensoryGlyph

Active: Myst summons an invisible glyph at a target location that lasts for 3 minutes. She can have at most 5 glyphs placed at any time.

If an enemy champion comes within 200 units of a glyph while Myst is nearby, the glyph detonates, dealing magic damage to enemies in range and revealing them for 5 seconds. Subsequent glyphs that hit the same champion within 5 seconds deal 75% less damage.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 (+ 60% bonus AD) (+ 70% AP)
  • Detonation Range: 1500 / 2250 / 3000 / 3750 / 4500

If the glyph is stepped on while Myst is too far away, the glyph will ping the minimap. This cannot occur more than once for a single glyph within 10 seconds.

Ability Details
Sensory Glyph is a ground-targeted trap.

Additional Information:

  • Glyphs can be revealed with true sight, but cannot be destroyed.
  • Glyphs have a special particle effect when within detonation range.


Caller's Circle
RANGE: Global
COOLDOWN: 140 / 120 / 100
JMLyan CallersCircle

Active: Myst channels for 3 seconds, then creates a 800-radius circle at a target location.

  • Duration: 5 / 12.5 / 20

While the circle lasts, Myst can cast JMLyan MysticFlare Mystic Flare, JMLyan Spellbind Spellbind and JMLyan SensoryGlyph Sensory Glyph inside it regardless of how far away she is. In addition, Sensory Glyph's will detonate if they are in range of either Myst or the circle.

If Myst doesn't cast Mystic Flare or Spellbind and no Sensory Glyph within range of the circle detonates, Caller's Circle's cooldown is reduced by 75%.

  • Reduced Cooldown: 35 / 30 / 25
Ability Details
Caller's Circle is a ground-targeted ability.

Additional Information:

  • If a Sensory Glyph detonates within range of both the circle and Myst, Caller's Circle can still go on reduced cooldown.


Change Log

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