Active: Myst summons an invisible glyph at a target location that lasts for 3 minutes. She can have at most 5 glyphs placed at any time.
If an enemy champion comes within 200 units of a glyph while Myst is nearby, the glyph detonates, dealing magic damage to enemies in range and revealing them for 5 seconds. Subsequent glyphs that hit the same champion within 5 seconds deal 75% less damage.
Spell shields will block the detonation, but not the minimap ping.
Glyphs can be revealed with true sight, but cannot be destroyed.
Glyphs have a special particle effect when within detonation range.
COOLDOWN: 140 / 120 / 100
Active: Myst channels for 3 seconds, then creates a 800-radius circle at a target location.
Duration: 5 / 12.5 / 20
While the circle lasts, Myst can cast Mystic Flare, Spellbind and Sensory Glyph inside it regardless of how far away she is. In addition, Sensory Glyph's will detonate if they are in range of either Myst or the circle.
If Myst doesn't cast Mystic Flare or Spellbind and no Sensory Glyph within range of the circle detonates, Caller's Circle's cooldown is reduced by 75%.
Reduced Cooldown: 35 / 30 / 25
Caller's Circle is a ground-targeted ability.
If a Sensory Glyph detonates within range of both the circle and Myst, Caller's Circle can still go on reduced cooldown.