Active: Phaze gathers erratic energy at a target 400-radius area. After a 0.75 second delay, the energy detonates, dealing magic damage to all enemies and displacing them at the opposite side of the area.
Active: After a 1.5 seconds delay, Phaze opens a 600 units wide rift across the map, perpendicular to the direction he's facing. Units and projectiles caught in the rift are placed in stasis for a short duration.
Duration: 2.5 / 3.25 / 4
While the rift is open, units and projectiles that enter the rift from one side are transported to the other side. Projectiles will keep their angle when moving across the rift, while units will move straight across it at the point of entry.
Reality Rift is a ground-targeted area of effect.
Spell shields will block the ability from an enemy, but not from an ally. Successful blocks will move the champion to the nearest edge.
Targeted projectiles will be destroyed upon contact with the rift.
Projectiles will not "consume" any range while crossing the rift, causing their range to be effectively extended.
Initial hit damage increased to 40 / 65 / 90 / 115 / 140 (+ 35% AP) from 40 / 55 / 70 / 85 / 100 (+ 20% AP).
Can no longer be reactivated.
Now marks enemies. The mark can be consumed to stun the target while dealing the damage again in a small area.
Total damage increased to 80 / 130 / 180 / 230 / 280 form 60 / 115 / 170 / 225 / 280.