Pixia is assisted by her three faerie companions, Fury, Malice and Joy. When she casts a spell, she can activate one of her basic abilities within 3 seconds to call the corresponding faerie to her aid. This can be done even if that ability is on cooldown and doesn't put the ability on cooldown, but the faerie used becomes unable to be called for 16 / 12 / 8 seconds, affected by cooldown reduction.
Effectiveness of the faeries' aid scales with ranks in the corresponding ability.
COST: 50 / 55 / 60 / 65 / 70 mana
Passive: Pixia can call Fury to hurt her enemies. While Fury is on standby, Pixia's basic attacks deal bonus magic damage.
Joy Bonus Life Steal: 7 / 9 / 11 / 13 / 15% (+ 2% per 100 AP)
COST: 80 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Passive: Pixia can call Malice to disrupt her enemies. While Malice is on standby, Pixia gains bonus movement speed.
Bonus Movement Speed: 10 / 15 / 20 / 25 / 30
Active: Pixia summons a 500-length enchanted wire at a target location for 5 seconds, perpendicular to the direction Pixia is facing. If an enemy champion passes the wire, it breaks, dealing magic damage and snaring the enemy champion.
Active: Pixia calls down benevolent light at a target 200-radius area, healing allies inside it each second for 5 seconds. If an enemy unit is inside the area, its attack speed is reduced, but the ally heal is disabled.
Active: Pixia commands her faeries to charge forward, converging at a target location and the continuing until they reach maximum range. Fury and Joy flies towards the target location in an arc, while Malice flies straight forward. Each faerie will only charge if it is on standby, and all faeries go on standby afterwards regardless if they took part in the charge.
Fury: Enemies hit by Fury's charge take magic damage.
Malice: Enemies hit by Malice's charge take magic damage and are stunned for 1.5 seconds.
Joy: Enemies hit by Joy's charge take magic damage and deals reduced damage for 3 seconds.
Fury Magic Damage: 120 / 180 / 240 (+ 40% AP)
Malice Magic Damage: 60 / 90 / 120 (+ 20% AP)
Joy Magic Damage: 60 / 90 / 120 (+ 20% AP)
Joy Damage Reduction: 20 / 30 / 40% (+ 2% per 100 AP)