Radon's basic abilities energize their targets and apply stacks of Flux for 5 seconds.
While Radon is within range of an energized unit, he gains 5% bonus movement speed, becomes ghosted and can cast abilities without interrupting movement. The movement speed bonus stacks for each energized unit within range.
Energy Flux is a debuff.
Current Flux stacks are displayed above each enemy unit along with a circular timer, indicating the time until the debuff wears off.
Units remain energized for as long as they have any Flux stacks on them.
Units outside Energy Flux's range are still energized when hit by abilities, but won't grant movement speed until they enter the radius.
COST: 40 / 35 / 30 / 25 / 20 mana
COOLDOWN: 6 / 5 / 4 / 3 / 2
Active:Radon fires an energy bolt in a line, applying a stack of Flux to the first enemy hit.
Power Volley's cooldown is reset each time an enemy unit becomes energized.
Power Volley's cooldown is not reset when an already energized unit has another Flux stack applied to it.
RANGE: Global / 250
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
Active:Radon launches an energy missile that travels towards a target area at a speed of 1500 units per second. The missile detonates upon reaching its detonation, applying a stack of Flux to all enemies hit and slowing them by a base amount for 2 seconds plus an additional 1% per 100 units traveled. If the slow potency reaches 100%, enemies hit will be rooted instead.
Base Slow: 5 / 10 / 15 / 20 / 25% (+ 2% per 100 AP)
Photon Missile applies an additional Flux stack to enemies hit outside of Energy Flux's area and marks them for 3 seconds, causing Discharge to hit them even when outisde its radius.
Photon Missile is a ground-targeted area of effect ability.