Sesero uses spells that corresponds to one of three paths: Power, Wisdom and Trickery. Levelling one ability improves his other abilities based on its matching path.
In addition, his first ability that reaches maximum rank grants him a path specific bonus.
COST: 50 / 55 / 60 / 65 / 70 mana
Passive: Sesero's other abilities deal bonus magic damage.
Active: Sesero creates a 600 units long line that lasts for 5 seconds. When a champion passes the line, it breaks, dealing magic damage to it if it's an enemy and healing it if it's an ally.
Path of Wisdom: Kills and assists reduce the remaining cooldown of all Sesero's abilities by 25%.
Thread of Wisdom Bonus Movement Speed: 20% / 25% / 30% / 35% / 40%
Active: Sesero blasts a 200-radius area with energy after a 1 second delay, dealing magic damage to and knocking up enemies hit.
Path of Trickery: Power Shard missile speed increased to 1800. Thread of Wisdom length increased to 1000 and duration increased to 7 seconds. Tricky Blast delay reduced to 0.5 seconds.
Active: Sesero fires a huge beam of light at a target 600-radius area after a 2 seconds delay, dealing magic damage to all enemies in the area. Light of Guidance gains bonus effects based on which ability Sesero maxes first.
Path of Power: Sesero can cast Light of Guidance a second time within 5 seconds of the first beam hitting for no additional cost. The second beam deals 25% less damage.
Path of Wisdom: Allied champions hit by the beam gain 50 bonus AD and AP for 7 seconds.
Path of Trickery: Enemies in the impact area are dragged towards the center at a speed of 250 units per second until the beam hits.
Magic Damage: 200 / 350 / 500 (+ 70% AP)
Maximum Damage: 350 / 612.5 / 875 (+ 122.5% AP)
Path of Power on-hit AP scaling reduced to (+ 25% AP) from (+ 30% AP)
Thread of Wisdom
Path of Wisdom cooldown reduction reduced to 25% from 30%
Magic damage AP scaling reduced to (+ 75% AP) from (+ 80% AP)
Path of Power on-hit AP scaling reduced to (+ 30% AP) from (+ 40% AP)