Sferica controls magical orbs to attack enemies and aid allies. She periodically generates an orb and can store up to 2 / 3 / 4 / 5 orbs. Each orb lasts for 10 seconds when deployed and can be picked up by Sferica to instantly generate another orb.
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
Active: Sferica sends a power orb to a target location, dealing magic damage to all enemies it passes through.
If the target location is within 800 units of a power orb, she sends the closest power orb to the location instead, refreshing that orb's duration.
If a power orb hits another power orb while in movement, the stationary orb is knocked back, stunning enemies it passes through in addition to dealing damage. The knockback direction depends on where the orb was hit.
Knockback Distance: 500 / 650 / 800
Stun Duration: 0.75 / 1.25 / 1.75
If a power orb enters an aura orb's radius, it explodes, dealing bonus damage to all enemies in a 300-radius area around it. The explosion deals no damage to units already hit by that orb.
Bonus Damage: 40 / 60 / 80 (+ 10 / 20 / 30% AP)
If a power orb passes through a unit with a companion orb, it will carry the companion orb towards the target location while gaining increased projectile speed.
Projectile Speed Bonus: 20 / 35 / 50%
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Active: Sferica summons an aura orb at a target location after a 0.5 seconds delay, dealing magic damage to enemies within a 300-radius area around it.
Aura orbs can be summoned close to other aura orbs, regardless of the distance from Sferica.
Summon Range: 500 / 650 / 800
Units with companion orbs are knocked away from summoned aura orbs within 300 units of them.
Knockback Distance: 200 / 350 / 500
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 24 / 21 / 18 / 15 / 12
Active: Sferica commands a companion orb to follow another target unit, shielding it for 10 seconds if it is an allied champion and dealing damage to it if is an enemy. If an allied unit loses the companion orb, the shield is removed.
If a champion gets within 150 units of the current holder of a companion orb, the orb is transferred to that champion, refreshing its duration and setting off a static 3 second cooldown before it can be transferred again. A champion cannot be damaged or shielded more than once by a single companion orb.
Allied units carrying companion orbs can pick up power orbs, causing their next basic attack to launch the orb at the target, dealing magic damage to all enemies it passes through. The power orb's duration is refreshed when picked up, as well as when it is launched.
Magic Damage: 50 / 75 / 100 (+ 20 / 30 / 40% AP)
Allied units carrying companion orbs gain bonus movement speed while inside an aura orb's radius, while enemies are slowed instead.
Bonus Movement Speed/Slow: 30 / 40 / 50% (+ 3 / 4 / 5% per 100 AP)
If a unit receives a companion orb while already carrying another one, the shield or damage is increased for each orb the unit is already carrying.