Each time Tayse casts a basic ability, she gains 2 crystals of the appropriate type and loses 1 crystal of each of the other types. Each crystal improves one aspect of her abilities. Upon reaching 5 crystals of the same type, her next ability gains a bonus effect and consumes all her crystals.
Flare Crystal: Causes her spells to deal more damage.
Shock Crystal: Increases the power of her abilities' secondary effects.
Tide Crystal: Increases range of her abilities and decreases their cooldowns.
RANGE: 650 + 30 PER TIDE CRYSTAL
COST: 50 mana
COOLDOWN: 6 - 0.4 PER TIDE CRYSTAL
Active: Tayse fires a fireball at a target enemy unit, dealing magic damage to it. The fire travels in a clockwise arc towards its target, dealing magic damage to all enemies it hits.